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<blockquote data-quote="Hemlock Stones" data-source="post: 1603246" data-attributes="member: 19278"><p><strong>Devious Is As Devious Does</strong></p><p></p><p>GREETINGS!</p><p></p><p>I think you are missing a great opportunity to have some fun with them at the expense of them metagaming. Players when they metagame have out of game knowledge and use it in relation to what their characters do within the confines of the gaming environment. </p><p></p><p>Here's what I suggest doing. Its called a trap. Setting them up. When out of game information comes out, sprinkle in with it bogus information. Bogus information that will lead the players to make their characters take action in particular direction. However, what this leads the charcters to is an awkward situation that might result in the characters suffering greatly. ie. Before the game begins, ask them about what the worst monster encounter they ever had was. Several anecdotes into their descriptions of events, feign greater interest over one of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Maybe even jot down some quick notes. If all goes well they will notice and make preparations for such an encounter. </p><p></p><p>A good example of this is an encouter with Trolls. Once they believe it will be a Troll encounter, use all their fire based preparations against them. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> Yes they encounter Trolls, in gas filled cavern described to them as <strong>smelly</strong>. As soon as they do something with fire, ignite the gas and cause them grevious damage.</p><p></p><p>Doing a few things such as this will teach them not to use out of game knowledge towards bogus ends. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>So Sayeth the Bone Daddy!</p></blockquote><p></p>
[QUOTE="Hemlock Stones, post: 1603246, member: 19278"] [b]Devious Is As Devious Does[/b] GREETINGS! I think you are missing a great opportunity to have some fun with them at the expense of them metagaming. Players when they metagame have out of game knowledge and use it in relation to what their characters do within the confines of the gaming environment. Here's what I suggest doing. Its called a trap. Setting them up. When out of game information comes out, sprinkle in with it bogus information. Bogus information that will lead the players to make their characters take action in particular direction. However, what this leads the charcters to is an awkward situation that might result in the characters suffering greatly. ie. Before the game begins, ask them about what the worst monster encounter they ever had was. Several anecdotes into their descriptions of events, feign greater interest over one of them. ;) Maybe even jot down some quick notes. If all goes well they will notice and make preparations for such an encounter. A good example of this is an encouter with Trolls. Once they believe it will be a Troll encounter, use all their fire based preparations against them. :] Yes they encounter Trolls, in gas filled cavern described to them as [B]smelly[/B]. As soon as they do something with fire, ignite the gas and cause them grevious damage. Doing a few things such as this will teach them not to use out of game knowledge towards bogus ends. :cool: So Sayeth the Bone Daddy! [/QUOTE]
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