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Story Hour
[Meta] Story Hour Annotation? (for authors & readers)
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<blockquote data-quote="barsoomcore" data-source="post: 906204" data-attributes="member: 812"><p>I think I side with Drawmack here.</p><p></p><p>I deliberately started my story hour right in the middle of the campaign, without explaining anything to the readers. My hope is that the story is engrossing enough that they will continue reading and thus learn more of the details of the world that way.</p><p></p><p>But again, like Drawmack, this is for me mostly a creative writing exercise, and is only incidentally game-related. So I try to find solutions to problems like "Do the readers remember this guy" that are incorporated into the storytelling itself.</p><p></p><p>That said, nemmerle, I really like your DM's Notes. They're a great stimulant to the imagination. I can really picture your group in the midst of play.</p><p></p><p>Of course neither way is better than the other. They're just different.</p><p></p><p>And now that I think about it, I have included a certain amount of "meta" information in my story hour -- notes on the player's reactions, or particular dice moments. They're not formal Notes or anything like that, just part of the dialogue with my readers, but I guess they serve the same purpose.</p><p></p><p>So I dunno. Um, what was the question again?</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 906204, member: 812"] I think I side with Drawmack here. I deliberately started my story hour right in the middle of the campaign, without explaining anything to the readers. My hope is that the story is engrossing enough that they will continue reading and thus learn more of the details of the world that way. But again, like Drawmack, this is for me mostly a creative writing exercise, and is only incidentally game-related. So I try to find solutions to problems like "Do the readers remember this guy" that are incorporated into the storytelling itself. That said, nemmerle, I really like your DM's Notes. They're a great stimulant to the imagination. I can really picture your group in the midst of play. Of course neither way is better than the other. They're just different. And now that I think about it, I have included a certain amount of "meta" information in my story hour -- notes on the player's reactions, or particular dice moments. They're not formal Notes or anything like that, just part of the dialogue with my readers, but I guess they serve the same purpose. So I dunno. Um, what was the question again? [/QUOTE]
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[Meta] Story Hour Annotation? (for authors & readers)
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