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General Tabletop Discussion
*Pathfinder & Starfinder
"Metadesign Principles of D&D"
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<blockquote data-quote="Seeten" data-source="post: 2894051" data-attributes="member: 27186"><p>I believe one of the design principles, and I'd bet there is a WOtC design document with this in it:</p><p></p><p>No weapon should be better than a longsword, unless: It is an exotic weapon.</p><p></p><p>Something that should be a principle is, "Only create a new type of bonus if the subject matter truly warrants it." Such as BoED's Sacred and BoVD's Profane, etc. The more Typed and Stackable bonuses, the more it all falls apart.</p><p></p><p>I think the design document also includes, "Creating a feat that does little or nothing and that no one will ever take should not be done to increase the 'feat count' that goes on the cover" but it seems no one follows this principle.</p></blockquote><p></p>
[QUOTE="Seeten, post: 2894051, member: 27186"] I believe one of the design principles, and I'd bet there is a WOtC design document with this in it: No weapon should be better than a longsword, unless: It is an exotic weapon. Something that should be a principle is, "Only create a new type of bonus if the subject matter truly warrants it." Such as BoED's Sacred and BoVD's Profane, etc. The more Typed and Stackable bonuses, the more it all falls apart. I think the design document also includes, "Creating a feat that does little or nothing and that no one will ever take should not be done to increase the 'feat count' that goes on the cover" but it seems no one follows this principle. [/QUOTE]
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