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General Tabletop Discussion
*Pathfinder & Starfinder
"Metadesign Principles of D&D"
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<blockquote data-quote="Ridley's Cohort" data-source="post: 2895443" data-attributes="member: 545"><p>I do not think that is a design principle so much as a fudge to make these multiclass combos playable.</p><p></p><p>The Mystic Theurge would be an example of there <em>not</em> being a overarching design principle that really works. Too weak at lower levels and (according to some) too strong at higher levels.</p><p></p><p>The fundamental problem is that fighting abilities between classes stack trivially and often have synergies, while multiclassed spellcasters do not. That is because the fundamental fighting stats BAB and HPs automatically stack. Spellcaster level does not.</p><p></p><p>The reason why we have these fudges of classes like the MT and the feat Practiced Spellcaster is because of the awful double-whammy of failing behind in both caster level and spell selection.</p><p></p><p>This stacking issue in favor of fighting skills is why the designers must be careful when designing full BAB classes that the class does not have too many special abilities or even a big spell list. Every fighting focused 3/4 BAB class under the sun generates a thread "Class X really should have full BAB. Why doesn't it?". The reason is these classes would be too good for a Fighter who just dips for one or two levels.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 2895443, member: 545"] I do not think that is a design principle so much as a fudge to make these multiclass combos playable. The Mystic Theurge would be an example of there [i]not[/i] being a overarching design principle that really works. Too weak at lower levels and (according to some) too strong at higher levels. The fundamental problem is that fighting abilities between classes stack trivially and often have synergies, while multiclassed spellcasters do not. That is because the fundamental fighting stats BAB and HPs automatically stack. Spellcaster level does not. The reason why we have these fudges of classes like the MT and the feat Practiced Spellcaster is because of the awful double-whammy of failing behind in both caster level and spell selection. This stacking issue in favor of fighting skills is why the designers must be careful when designing full BAB classes that the class does not have too many special abilities or even a big spell list. Every fighting focused 3/4 BAB class under the sun generates a thread "Class X really should have full BAB. Why doesn't it?". The reason is these classes would be too good for a Fighter who just dips for one or two levels. [/QUOTE]
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