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"Metadesign Principles of D&D"
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<blockquote data-quote="Herremann the Wise" data-source="post: 2896161" data-attributes="member: 11300"><p>I'm talking counter measures rather than counter-counter measures. For example, a fighter concerned about getting grappled by every large creature they face can take the feat close-quarter fighting, which is most effective. Alternatively, there is the spell Freedom of Movement. These nicely counterbalance creatures with highly effective grappling ability. I'm not too sure that there is any mileage (similar to you I think) in feats or abilities to counter these counter measures).</p><p></p><p>In essence what I was pointing to is that as effective as some abilities are, there will almost always be an ability/spell etc. to balance it out.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 2896161, member: 11300"] I'm talking counter measures rather than counter-counter measures. For example, a fighter concerned about getting grappled by every large creature they face can take the feat close-quarter fighting, which is most effective. Alternatively, there is the spell Freedom of Movement. These nicely counterbalance creatures with highly effective grappling ability. I'm not too sure that there is any mileage (similar to you I think) in feats or abilities to counter these counter measures). In essence what I was pointing to is that as effective as some abilities are, there will almost always be an ability/spell etc. to balance it out. Best Regards Herremann the Wise [/QUOTE]
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"Metadesign Principles of D&D"
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