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*Pathfinder & Starfinder
"Metadesign Principles of D&D"
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<blockquote data-quote="Nail" data-source="post: 2906260" data-attributes="member: 224"><p>Sure.</p><p></p><p>In your case, it seems as if the label "low PC wealth" applies. Note: that's neither "good" nor "bad"; it's just an observation. In the games I've played in or run, wealth has been a bit more typical of the "PC Wealth by Level" rules in the DMG 3.5e. I suspect that those groups which use published adventures might have the same experience -- whereas those in home-brew adventures will be more widely varied.</p><p></p><p>That said: the actual level of wealth per PC is irrelevant. That's the advantage of using percentages! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Three points <ul> <li data-xf-list-type="ul"> You'll note I didn't say "min-maxing", in fact I laid it out as only making "reasonable choices". Really, the reasonable choices are simply how much of your wealth boosts "saves", "AC", "ability scores", etc.</li> <li data-xf-list-type="ul">Limiting magic items means limiting PC power....which means limiting the PC's ability to deal with CR-appropriate foes. The common assumption is that with less magic, your PCs overcome less challenging CRs. YMMV.</li> <li data-xf-list-type="ul">"Minimizing Min-maxing" is only really necessary if most players don't make appropriate choices. If they all do it (or if they all don't do it), then there's no problem at all. In any case, the DM can easily adapt.</li> </ul><p></p><p>Either way, the point still holds: there will be a certain percentage of wealth your PCs will chose to spend on boosting certain stats. I think you might be surprised at the relative consistancy between PCs. It's not as complicated as you've been lead to believe, even at higher levels.</p></blockquote><p></p>
[QUOTE="Nail, post: 2906260, member: 224"] Sure. In your case, it seems as if the label "low PC wealth" applies. Note: that's neither "good" nor "bad"; it's just an observation. In the games I've played in or run, wealth has been a bit more typical of the "PC Wealth by Level" rules in the DMG 3.5e. I suspect that those groups which use published adventures might have the same experience -- whereas those in home-brew adventures will be more widely varied. That said: the actual level of wealth per PC is irrelevant. That's the advantage of using percentages! :) Three points[list][*] You'll note I didn't say "min-maxing", in fact I laid it out as only making "reasonable choices". Really, the reasonable choices are simply how much of your wealth boosts "saves", "AC", "ability scores", etc. [*]Limiting magic items means limiting PC power....which means limiting the PC's ability to deal with CR-appropriate foes. The common assumption is that with less magic, your PCs overcome less challenging CRs. YMMV. [*]"Minimizing Min-maxing" is only really necessary if most players don't make appropriate choices. If they all do it (or if they all don't do it), then there's no problem at all. In any case, the DM can easily adapt.[/list] Either way, the point still holds: there will be a certain percentage of wealth your PCs will chose to spend on boosting certain stats. I think you might be surprised at the relative consistancy between PCs. It's not as complicated as you've been lead to believe, even at higher levels. [/QUOTE]
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