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General Tabletop Discussion
*Pathfinder & Starfinder
"Metadesign Principles of D&D"
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<blockquote data-quote="Benimoto" data-source="post: 2907557" data-attributes="member: 40093"><p>I like your economic analysis, but you're making a few important flaws in your assumptions. First, the PCs might very well outnumber opponents who are of equal level. In fact, I hope they do, as otherwise the fight moves to an EL 4 higher than the party's level. In such a fight, I hope the party finds rewards better than simply average for their level.</p><p></p><p>Second, you're taking the average PC wealth gain and dividing that by the average number of encounters to determine how much treasure goes towards each encounter. That's true only if a) the PCs never have to pay for anything but their equipment and b) the PCs get 100% of the value of the magic items they find. If you give each NPC a +1 longsword, and all the PCs that want +1 longswords already have them, then you're not really increasing the party's wealth by the value of 5 +1 longswords. You're only increasing it by the value of what they can sell or trade them for, probably 50% of the actual value.</p><p></p><p>In either case, the DMG already gives wealth guidelines for NPCs. On page 55 it says that NPCs should have gear of around three times the average treasure value for their level. This should include one-use items that the PCs never actually get.</p><p></p><p>An encounter of 7th level would normally have 2600 gp of treasure. Following the DMG guidelines, that means that a 7th level NPC might have 7,800 gp of equipment. Granted, that's the most generous way of allocating it. Four 7th level NPCs are an EL 11 encounter and would only have 22,500 gp amongst themselves, but that still gives them enough for some +2 stat items, magical weapons & armor, potions, scrolls, etc.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 2907557, member: 40093"] I like your economic analysis, but you're making a few important flaws in your assumptions. First, the PCs might very well outnumber opponents who are of equal level. In fact, I hope they do, as otherwise the fight moves to an EL 4 higher than the party's level. In such a fight, I hope the party finds rewards better than simply average for their level. Second, you're taking the average PC wealth gain and dividing that by the average number of encounters to determine how much treasure goes towards each encounter. That's true only if a) the PCs never have to pay for anything but their equipment and b) the PCs get 100% of the value of the magic items they find. If you give each NPC a +1 longsword, and all the PCs that want +1 longswords already have them, then you're not really increasing the party's wealth by the value of 5 +1 longswords. You're only increasing it by the value of what they can sell or trade them for, probably 50% of the actual value. In either case, the DMG already gives wealth guidelines for NPCs. On page 55 it says that NPCs should have gear of around three times the average treasure value for their level. This should include one-use items that the PCs never actually get. An encounter of 7th level would normally have 2600 gp of treasure. Following the DMG guidelines, that means that a 7th level NPC might have 7,800 gp of equipment. Granted, that's the most generous way of allocating it. Four 7th level NPCs are an EL 11 encounter and would only have 22,500 gp amongst themselves, but that still gives them enough for some +2 stat items, magical weapons & armor, potions, scrolls, etc. [/QUOTE]
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