Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Metadesign Principles of D&D"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kapture" data-source="post: 2936526" data-attributes="member: 7645"><p>I often have trouble with this in games I run. I use a lot of NPC opponents.</p><p></p><p>Part of the problem here, and I think this is mentioned in the DMG somewhere, is the "back to the dungeon" emphasis. The assumption is that many encounters will be "big game" style, with big dumb beasts that provide a threat but not much treasure. NPC equipment would provide the good stuff in such a scenario.</p><p></p><p>But if you run five levels (60+) encounters in a Tuan-Ti temple, or fighting a thieves guild, then your characters will have much more treasure.</p><p></p><p>You can not count potions and etc. as treasure. It will get used (unless, of course, your players are hoarders). You can discount low level treasure. I mean, how many +1 weapons can a PC use? And how many can the local temple afford to buy? And how many to you want to lug around?</p><p></p><p>But I prefer to use lots of one shot items: potions, single magic arrows, poisons, sub-charged wands. It tends to work for me. Plus, PCs don't always stop to loot. Don't always have times, and sometimes they miss stuff, or forget.</p><p></p><p>The problem with under-equipping NPCs is that they often seem under optimized against PCs anyways, so I like to give them little boosts to make them surprising. That mid level mage? Has one dose of dust of disappearance! Woo Hoo.</p><p></p><p>I also find it easier (for time and story reasons) to equip members of an organization similarly. My rangers all have potions of barkskin, for instance, because they have a evil treant druid making them for them.</p></blockquote><p></p>
[QUOTE="Kapture, post: 2936526, member: 7645"] I often have trouble with this in games I run. I use a lot of NPC opponents. Part of the problem here, and I think this is mentioned in the DMG somewhere, is the "back to the dungeon" emphasis. The assumption is that many encounters will be "big game" style, with big dumb beasts that provide a threat but not much treasure. NPC equipment would provide the good stuff in such a scenario. But if you run five levels (60+) encounters in a Tuan-Ti temple, or fighting a thieves guild, then your characters will have much more treasure. You can not count potions and etc. as treasure. It will get used (unless, of course, your players are hoarders). You can discount low level treasure. I mean, how many +1 weapons can a PC use? And how many can the local temple afford to buy? And how many to you want to lug around? But I prefer to use lots of one shot items: potions, single magic arrows, poisons, sub-charged wands. It tends to work for me. Plus, PCs don't always stop to loot. Don't always have times, and sometimes they miss stuff, or forget. The problem with under-equipping NPCs is that they often seem under optimized against PCs anyways, so I like to give them little boosts to make them surprising. That mid level mage? Has one dose of dust of disappearance! Woo Hoo. I also find it easier (for time and story reasons) to equip members of an organization similarly. My rangers all have potions of barkskin, for instance, because they have a evil treant druid making them for them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Metadesign Principles of D&D"
Top