Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Metagame Collusion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thasmodious" data-source="post: 5522998" data-attributes="member: 63272"><p>So last night, doing some prep, I had an idea and fired off an email to one of my players. He plays the new (joined last session) ship's mechanic on the Hasselhoff (yes, that's what they named their ship) in my savaged Firefly game. He's described his character as a born tinkerer, tearing things apart and rebuilding them since he could crawl. </p><p></p><p>The idea was that I would occasionally have a very minor obstacle turn up in someone's way on the ship- tripping over some junk left in a hallway, an access panel not work, a toilet jam, a seeming random shock or spray of fluid, parts missing from a kitchen appliance, just any time I could think of something, throw it in. These would be because of the mechanic's constant tinkering. Just something to add some flavor to the day to day. The player liked it and it's a go.</p><p></p><p>My question is how many of you metagame-ly (that a word?) collude with one or more players to set things up in-game as if they were fluid or natural, to heighten the immersion or roleplay opportunities for the other players? As a player, would you enjoy this kind of thing or would it be intrusive and too metagame?</p><p></p><p>I use the ship's Captain like this all the time, giving him information between sessions so he can present it to the crew with that air of Captainly (there I go again) authority.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 5522998, member: 63272"] So last night, doing some prep, I had an idea and fired off an email to one of my players. He plays the new (joined last session) ship's mechanic on the Hasselhoff (yes, that's what they named their ship) in my savaged Firefly game. He's described his character as a born tinkerer, tearing things apart and rebuilding them since he could crawl. The idea was that I would occasionally have a very minor obstacle turn up in someone's way on the ship- tripping over some junk left in a hallway, an access panel not work, a toilet jam, a seeming random shock or spray of fluid, parts missing from a kitchen appliance, just any time I could think of something, throw it in. These would be because of the mechanic's constant tinkering. Just something to add some flavor to the day to day. The player liked it and it's a go. My question is how many of you metagame-ly (that a word?) collude with one or more players to set things up in-game as if they were fluid or natural, to heighten the immersion or roleplay opportunities for the other players? As a player, would you enjoy this kind of thing or would it be intrusive and too metagame? I use the ship's Captain like this all the time, giving him information between sessions so he can present it to the crew with that air of Captainly (there I go again) authority. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Metagame Collusion
Top