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<blockquote data-quote="Mark CMG" data-source="post: 5523014" data-attributes="member: 10479"><p>I had a player follow a Fasutian path toward lichdom, most of which needed to be handled behind the scenes (when the PC was away from the group). The PC was a scholar who became fascinated with undead and potential lichdom, and he was a cleric by class. He kept his studies secret from the group but as they got to higher levels he became distant from them, at times going a bit Leroy Jenkins (though he wasn't the only one in the group with that penchant).</p><p></p><p>At one point the group fled from a particularly brutal fight but a dwarf fighter in the group had been cut off and the group figured he was a goner. He survived, crawled off but fell into a pit (they were in an abandoned dwarven stronghold) where he found the skeleton of a dwarf still laden with equipment. He noticed the helmet of the dead dwarf was pretty nice, so he snagged it and put it on. It was a gender changing helmet. When the group regathered, the cleric removed the curse but kept the helmet.</p><p></p><p>Later, when the cleric was left for dead after yet another fight and flight scenario, the cleric used the helmet to pose as his own sister, come back to follow in the footsteps of the cleric (some of the group shrugged it off as a way to introduce a new character that could easily fill the void left by the loss of a high level cleric). In the meantime, he also finished the work on his phylactery and finished his ritual/change right after a particularly big battle won by the group against a major cult of were-creatures and a dragon.</p><p></p><p>The group was 18th level but fairly vulnerable and two of the four were destroyed (beyond dead) in short order. The dwarf fighter was banished to the negative material plane with no way back. The wizard was disintegrated, IIRC. The rogue and the ranger(?) slipped away while the cleric/lich was taking care of the other two (and/or by grabbing a cloak of etherealness from the dragon hoard, a completely randomly rolled treasure item). The group had a discussion about what each of the survivors would likely do and we all had planned for the finale to be with the dragon, anyway, so we talked out the rest. Essentially, it was determined that the cleric/lich would not rest until he had hunted down the other two survivors and they had little chance of remaining hidden from him for long.</p><p></p><p>Anyway, a great deal of this was either metagamed after the campaign's actual end or on the side during the year long camapign by the one player and myself. Certainly, I made some checks to see if anyone in the group might catch on from time to time but the cleric's player had some good fortune and an ability to smooth over any odd occurences in-game. It was one of my favorite campaigns.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5523014, member: 10479"] I had a player follow a Fasutian path toward lichdom, most of which needed to be handled behind the scenes (when the PC was away from the group). The PC was a scholar who became fascinated with undead and potential lichdom, and he was a cleric by class. He kept his studies secret from the group but as they got to higher levels he became distant from them, at times going a bit Leroy Jenkins (though he wasn't the only one in the group with that penchant). At one point the group fled from a particularly brutal fight but a dwarf fighter in the group had been cut off and the group figured he was a goner. He survived, crawled off but fell into a pit (they were in an abandoned dwarven stronghold) where he found the skeleton of a dwarf still laden with equipment. He noticed the helmet of the dead dwarf was pretty nice, so he snagged it and put it on. It was a gender changing helmet. When the group regathered, the cleric removed the curse but kept the helmet. Later, when the cleric was left for dead after yet another fight and flight scenario, the cleric used the helmet to pose as his own sister, come back to follow in the footsteps of the cleric (some of the group shrugged it off as a way to introduce a new character that could easily fill the void left by the loss of a high level cleric). In the meantime, he also finished the work on his phylactery and finished his ritual/change right after a particularly big battle won by the group against a major cult of were-creatures and a dragon. The group was 18th level but fairly vulnerable and two of the four were destroyed (beyond dead) in short order. The dwarf fighter was banished to the negative material plane with no way back. The wizard was disintegrated, IIRC. The rogue and the ranger(?) slipped away while the cleric/lich was taking care of the other two (and/or by grabbing a cloak of etherealness from the dragon hoard, a completely randomly rolled treasure item). The group had a discussion about what each of the survivors would likely do and we all had planned for the finale to be with the dragon, anyway, so we talked out the rest. Essentially, it was determined that the cleric/lich would not rest until he had hunted down the other two survivors and they had little chance of remaining hidden from him for long. Anyway, a great deal of this was either metagamed after the campaign's actual end or on the side during the year long camapign by the one player and myself. Certainly, I made some checks to see if anyone in the group might catch on from time to time but the cleric's player had some good fortune and an ability to smooth over any odd occurences in-game. It was one of my favorite campaigns. [/QUOTE]
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