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Metagame Collusion
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<blockquote data-quote="Wycen" data-source="post: 5539082" data-attributes="member: 13732"><p>Collusion, collaboration, and secret goals. Each are different though overlapping ideas and means may be apparent.</p><p></p><p>Back when I used to have the time and inclination I loved colluding with the DM. In fact, my screen name is taken from the most successful colluding and secret plotting character ever, Wycen. While playing the Temple of Elemental Evil, I colluded with the DM to acquire hereditary rights to the village of Hommlet and the surrounding environs. And I outlawed druids. The druid bit was easy because we had a member of our group who'd only play druids and we got sick of them.</p><p></p><p>Secret plotting is difficult to adjucate because of the potential to screw the party. Screwing the party over is perhaps the real crux of the issue.</p><p></p><p>Some people might be pissed and others will take it in stride. The level of screwage might be important. Stealing a magic ring of protection is one thing. Backstabbing the party in the middle of a battle is in my opinion different. </p><p></p><p>Collaboration seems to be the new "in" thing for indie games. Try Apocalypse World. The GM is encouraged to not plan anything and ask lots of questions. Simply by conversing out loud, we've discovered our world has zombies, an enemy city with a non-functional battle tank, a problem with dysentary, and a giant hill made of junk. But you can try this in standard games too. I played in a 3E game where the DM asked us each to create a business he would put into the main city. Of course, once that was over we did very little with it, maybe because we were adventuring outside the city, but it was initially an interesting twist. I suspect there are minor incidents of collaboration in many games. What's the name of your favorite drink at the bar? What's the wench's name? Do you say goodbye to your mom and dad when you leave for the big city? </p><p></p><p>That all is world building, not necessarily working with the DM to help narrate a story or create encounters. Story collaboration might annoy other players who think favoratism is involved, but hopefully everyone is doing it and getting something extra out of the game.</p></blockquote><p></p>
[QUOTE="Wycen, post: 5539082, member: 13732"] Collusion, collaboration, and secret goals. Each are different though overlapping ideas and means may be apparent. Back when I used to have the time and inclination I loved colluding with the DM. In fact, my screen name is taken from the most successful colluding and secret plotting character ever, Wycen. While playing the Temple of Elemental Evil, I colluded with the DM to acquire hereditary rights to the village of Hommlet and the surrounding environs. And I outlawed druids. The druid bit was easy because we had a member of our group who'd only play druids and we got sick of them. Secret plotting is difficult to adjucate because of the potential to screw the party. Screwing the party over is perhaps the real crux of the issue. Some people might be pissed and others will take it in stride. The level of screwage might be important. Stealing a magic ring of protection is one thing. Backstabbing the party in the middle of a battle is in my opinion different. Collaboration seems to be the new "in" thing for indie games. Try Apocalypse World. The GM is encouraged to not plan anything and ask lots of questions. Simply by conversing out loud, we've discovered our world has zombies, an enemy city with a non-functional battle tank, a problem with dysentary, and a giant hill made of junk. But you can try this in standard games too. I played in a 3E game where the DM asked us each to create a business he would put into the main city. Of course, once that was over we did very little with it, maybe because we were adventuring outside the city, but it was initially an interesting twist. I suspect there are minor incidents of collaboration in many games. What's the name of your favorite drink at the bar? What's the wench's name? Do you say goodbye to your mom and dad when you leave for the big city? That all is world building, not necessarily working with the DM to help narrate a story or create encounters. Story collaboration might annoy other players who think favoratism is involved, but hopefully everyone is doing it and getting something extra out of the game. [/QUOTE]
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