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Metagame role of PoL compared to alignment
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<blockquote data-quote="KarinsDad" data-source="post: 4003186" data-attributes="member: 2011"><p>Could you quote the relevant sections from W&M?</p><p></p><p>I haven't read it yet, just perused it.</p><p></p><p>And actually, what you describe is not really traditional roleplaying PoL. It appears to be a specific form for DND 4E. This is ok, but a bit unusual sounding because by definition, PoL should be a setting where organizations should form (i.e. church groups to protect the flock, thieves guilds to protect against the city watch, the city watch to protect against foreigners and thieves, etc.).</p><p></p><p>It sounds a bit metagamey for all "PC races" to be all close friends, just in order to get rid of alignment.</p><p></p><p>Sure, in a given setting, the Elves and Dwarves might be friends due to the Dwarves sending an army to help the Elves out 50 years ago when they were attacked by Orcs.</p><p></p><p>But, in a PoL setting, the PC races should be spread out. It should be hard to get near other races easily. By definition of PoL. There should be little in the way of cooperation with foreigners because of the fact that the world is dangerous.</p><p></p><p>This PoL definition that you are indicating sounds forced and fake and implausible. IMO.</p><p></p><p>More forced and fake than the historical use of alignment in the first place.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4003186, member: 2011"] Could you quote the relevant sections from W&M? I haven't read it yet, just perused it. And actually, what you describe is not really traditional roleplaying PoL. It appears to be a specific form for DND 4E. This is ok, but a bit unusual sounding because by definition, PoL should be a setting where organizations should form (i.e. church groups to protect the flock, thieves guilds to protect against the city watch, the city watch to protect against foreigners and thieves, etc.). It sounds a bit metagamey for all "PC races" to be all close friends, just in order to get rid of alignment. Sure, in a given setting, the Elves and Dwarves might be friends due to the Dwarves sending an army to help the Elves out 50 years ago when they were attacked by Orcs. But, in a PoL setting, the PC races should be spread out. It should be hard to get near other races easily. By definition of PoL. There should be little in the way of cooperation with foreigners because of the fact that the world is dangerous. This PoL definition that you are indicating sounds forced and fake and implausible. IMO. More forced and fake than the historical use of alignment in the first place. [/QUOTE]
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Metagame role of PoL compared to alignment
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