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Metagaming? Cursevod Strahd Question?
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<blockquote data-quote="Zardnaar" data-source="post: 9116275" data-attributes="member: 6716779"><p>So we are playing Curse of Strahd. I'm a player but usually DM. I'm not that familiar with this adventure beyond knowing deathhouse has a rough reputation, Strahds a vampire and there's some sort of sun sword in the adventure. I own it read the into 3 or 4 years ago never ran it or played it. Mines the older copy DMs running a deluxe one from a coffin box. </p><p></p><p> I do have a large amount of institutional knowledge of D&D monsters. Eg I used turn undead on ghouls, putting bodies to rest to quiet spirits, monster fluff etc. </p><p></p><p> I'm playing an order cleric. I figured I woukd have a basic knowledge of sone of this. Also a suspicious SoB and used detect evil in an inn. </p><p></p><p> Anyway cleared out death house. Fought shambling mound at level two and we killed it in 2-3 rounds. Earlier in the adventure we recovered a silver short sword. Also the adventure put it theirfor a reason right?</p><p></p><p> Then we had to escort Irena (sp?) to another village. We were told about wolves. Being an SoB I told the rogue to use the sword (expecting werewolves). </p><p></p><p> We found a windmill. We went in and one of the other players had sone fairly string suspicions what the old women were, two were oblivious and I had sone fairly string suspensions as well. I wanted to cast detect evil DM raised an eyebrow but didn't end up doing it as I didn't have subtle spell. Divine soul did but she lacked detect evil. </p><p></p><p> Anyway we talk to them for a bit the old ladies want us to sell pastries in Vallich (spelling ??). The inside however is giving us bad ju ju vibes. And theres a implied threat if we dont sell. Three out of 4 of us have ethical concerns (LG order cleric). The players ask me what I would do. </p><p></p><p> I don't know the 5E stats of hags off the top of my head, what their CRs are or even what they're resistant to. I suspected outsiders, expected werewolves. I had a rough idea what they were. I didn't want to metagame to much as knowing basic things like silver can be good is one thing blatantly knowing everything not so much.</p><p></p><p> Choosing my words carefully I said " if this was AD&D sell the damn pastries" I recalled ogre strength and magical weapons didn't tell the others that and deferred to their judgement excusing myself from making the decision.</p><p></p><p> Brain was saying do what they want heart was saying fight. Getting myself killed is one thing but I don't want a potential tpk except by mutual consent. 5E mobsters tend to be easy though deathhouse wasn't that hard.</p><p></p><p> Anyway turns out the silver short sword is good vs hags who knew? One hag was to far away and the Rune Knight lucked out and restrained one and redirected another's damage onto her sister. Order cleric, voice of authority, guiding bolts flying around, peace cleric bless ability multiple criss rolled we novaed off ongahag died very fast (6d6+4 damage, 1d6 then 3d6+4, another crit etc). The rogue was sneak attacking twice per round and false life via shadow touched feat on the rogue also triggered voice of authority. Buffs, debunks, various rider effects.</p><p></p><p> So that's what happened. Where do you draw the line between common sense and metagaming? Could I have handled it better? Alot of D&D tropes were used eg foreshadowing, common monsters and putting in an item that's useful later.</p><p></p><p> Turning ghouls fair enough, undead and clerics religion check fair enough I excused myself on the Hag decision for metagame reasons, and silver weapon was expecting something else. </p><p></p><p> That's where the session ended. Windmill past the road to castle Ravenloft no spoilers please after that<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9116275, member: 6716779"] So we are playing Curse of Strahd. I'm a player but usually DM. I'm not that familiar with this adventure beyond knowing deathhouse has a rough reputation, Strahds a vampire and there's some sort of sun sword in the adventure. I own it read the into 3 or 4 years ago never ran it or played it. Mines the older copy DMs running a deluxe one from a coffin box. I do have a large amount of institutional knowledge of D&D monsters. Eg I used turn undead on ghouls, putting bodies to rest to quiet spirits, monster fluff etc. I'm playing an order cleric. I figured I woukd have a basic knowledge of sone of this. Also a suspicious SoB and used detect evil in an inn. Anyway cleared out death house. Fought shambling mound at level two and we killed it in 2-3 rounds. Earlier in the adventure we recovered a silver short sword. Also the adventure put it theirfor a reason right? Then we had to escort Irena (sp?) to another village. We were told about wolves. Being an SoB I told the rogue to use the sword (expecting werewolves). We found a windmill. We went in and one of the other players had sone fairly string suspicions what the old women were, two were oblivious and I had sone fairly string suspensions as well. I wanted to cast detect evil DM raised an eyebrow but didn't end up doing it as I didn't have subtle spell. Divine soul did but she lacked detect evil. Anyway we talk to them for a bit the old ladies want us to sell pastries in Vallich (spelling ??). The inside however is giving us bad ju ju vibes. And theres a implied threat if we dont sell. Three out of 4 of us have ethical concerns (LG order cleric). The players ask me what I would do. I don't know the 5E stats of hags off the top of my head, what their CRs are or even what they're resistant to. I suspected outsiders, expected werewolves. I had a rough idea what they were. I didn't want to metagame to much as knowing basic things like silver can be good is one thing blatantly knowing everything not so much. Choosing my words carefully I said " if this was AD&D sell the damn pastries" I recalled ogre strength and magical weapons didn't tell the others that and deferred to their judgement excusing myself from making the decision. Brain was saying do what they want heart was saying fight. Getting myself killed is one thing but I don't want a potential tpk except by mutual consent. 5E mobsters tend to be easy though deathhouse wasn't that hard. Anyway turns out the silver short sword is good vs hags who knew? One hag was to far away and the Rune Knight lucked out and restrained one and redirected another's damage onto her sister. Order cleric, voice of authority, guiding bolts flying around, peace cleric bless ability multiple criss rolled we novaed off ongahag died very fast (6d6+4 damage, 1d6 then 3d6+4, another crit etc). The rogue was sneak attacking twice per round and false life via shadow touched feat on the rogue also triggered voice of authority. Buffs, debunks, various rider effects. So that's what happened. Where do you draw the line between common sense and metagaming? Could I have handled it better? Alot of D&D tropes were used eg foreshadowing, common monsters and putting in an item that's useful later. Turning ghouls fair enough, undead and clerics religion check fair enough I excused myself on the Hag decision for metagame reasons, and silver weapon was expecting something else. That's where the session ended. Windmill past the road to castle Ravenloft no spoilers please after that;). [/QUOTE]
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