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General Tabletop Discussion
*Dungeons & Dragons
Metagaming Vs the Players
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<blockquote data-quote="EzekielRaiden" data-source="post: 8151255" data-attributes="member: 6790260"><p>I never metagame for or against the players, but I do:</p><ul> <li data-xf-list-type="ul">Have NPCs lie to or deceive them, whether by saying what is not true or by failing to say the whole truth</li> <li data-xf-list-type="ul">Have the consequences of their own lack of secrecy come back to bite them (they tend to be pretty cagey but not 100% of the time)</li> <li data-xf-list-type="ul">Forget things I've already established (never intentionally, I just forget things) which can lead to Surprises, usually in the party's favor</li> <li data-xf-list-type="ul">Put together opponents that will hopefully be interesting and which vary in focus and abilities so that the party can't just assume they're fully prepared</li> <li data-xf-list-type="ul">Give the party lots of opportunities to do their own research and gird themselves against the most dangerous threats.</li> </ul><p>My players seem to have been pretty happy with what we've had. I actually almost did TOO well right out of the gate! The very first "boss" was a spell scroll golem that got talked about for months after the party fought it and I worried I had made too tough an act to follow. Fortunately, that has not been the case.</p><p></p><p>Edit:</p><p>Sometimes though, things go wrong. If that happens, I do what I can within the limits of logic and the fiction to produce the most enjoyable experience. I don't use illusionism or fudging, but I will look for ways to address a problem if I've overtuned a fight. This doesn't happen very often and if push comes to shove I will just be honest with my players and we'll work something out. I make mistakes. I won't punish them because I did so, nor will I manipulate the elements of the world to prevent them from ever knowing that I make mistakes.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8151255, member: 6790260"] I never metagame for or against the players, but I do: [LIST] [*]Have NPCs lie to or deceive them, whether by saying what is not true or by failing to say the whole truth [*]Have the consequences of their own lack of secrecy come back to bite them (they tend to be pretty cagey but not 100% of the time) [*]Forget things I've already established (never intentionally, I just forget things) which can lead to Surprises, usually in the party's favor [*]Put together opponents that will hopefully be interesting and which vary in focus and abilities so that the party can't just assume they're fully prepared [*]Give the party lots of opportunities to do their own research and gird themselves against the most dangerous threats. [/LIST] My players seem to have been pretty happy with what we've had. I actually almost did TOO well right out of the gate! The very first "boss" was a spell scroll golem that got talked about for months after the party fought it and I worried I had made too tough an act to follow. Fortunately, that has not been the case. Edit: Sometimes though, things go wrong. If that happens, I do what I can within the limits of logic and the fiction to produce the most enjoyable experience. I don't use illusionism or fudging, but I will look for ways to address a problem if I've overtuned a fight. This doesn't happen very often and if push comes to shove I will just be honest with my players and we'll work something out. I make mistakes. I won't punish them because I did so, nor will I manipulate the elements of the world to prevent them from ever knowing that I make mistakes. [/QUOTE]
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