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General Tabletop Discussion
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metagaming
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<blockquote data-quote="Tripgnosis" data-source="post: 4484677" data-attributes="member: 27760"><p>True, it's not metagaming cuz it's it IN the rules. What I'm saying is that this rule is to PREVENT metagaming, which I think is unnecessary...</p><p></p><p></p><p></p><p>This is why I don't wanna houserule it. Or anything. It throws off the balance. But I don't think this reasoning supports the rule. It does the opposit IMO. Even thoguh certain powers, by nature should be a surprise (like the two I mentioned) they are not because of that rule. And changing it throws the balance off which is why I wish it weren't the rule in the first place...</p><p></p><p></p><p></p><p>This is a minor gripe, and one of a very few that I have with 4e. But it's one of the things that make it feel more like a video game and less like an immersive roleplaying experience. Characters in the game are aware of the <em>mechanics</em>, which IMO is outside the context of the game-world. Why should a zombie be aware of much of anything let alone how a clerics power works. I mean zombies are supposed to be mindless, not tactical thinkers. </p><p></p><p>And I could understand a seasoned fighter successfully making an insight check to notice that a peculiarity of your stance suggests that your waiting for him to attack so you can riposte, but I can't see how <em>within the context of the game</em> every creature knows if and when you're gonna get that riposte. </p><p></p><p>I'm not saying no creature should ever be aware of these things, I just hate that <em>all of them</em> are <em>always</em> aware of <em>all</em> of these things.</p></blockquote><p></p>
[QUOTE="Tripgnosis, post: 4484677, member: 27760"] True, it's not metagaming cuz it's it IN the rules. What I'm saying is that this rule is to PREVENT metagaming, which I think is unnecessary... This is why I don't wanna houserule it. Or anything. It throws off the balance. But I don't think this reasoning supports the rule. It does the opposit IMO. Even thoguh certain powers, by nature should be a surprise (like the two I mentioned) they are not because of that rule. And changing it throws the balance off which is why I wish it weren't the rule in the first place... This is a minor gripe, and one of a very few that I have with 4e. But it's one of the things that make it feel more like a video game and less like an immersive roleplaying experience. Characters in the game are aware of the [I]mechanics[/I], which IMO is outside the context of the game-world. Why should a zombie be aware of much of anything let alone how a clerics power works. I mean zombies are supposed to be mindless, not tactical thinkers. And I could understand a seasoned fighter successfully making an insight check to notice that a peculiarity of your stance suggests that your waiting for him to attack so you can riposte, but I can't see how [I]within the context of the game[/I] every creature knows if and when you're gonna get that riposte. I'm not saying no creature should ever be aware of these things, I just hate that [I]all of them[/I] are [I]always[/I] aware of [I]all[/I] of these things. [/QUOTE]
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