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<blockquote data-quote="Happy Monkey" data-source="post: 449004" data-attributes="member: 7785"><p>Fusangite, I don't have any issue with the characters succeeding in their adventures, that is after all the ideal that they should always have the possibility of doing so.</p><p></p><p>In regard to your second paragraph, I as a DM expect more from my players (and myself). If a character (npcs too) won't fit in with their party, well the character needs to be changed or I'll instruct the player to make a more compatible character. Essentially every character need a reason to be doing what they are doing. This is simply the style of play I enjoy the most often. Players are encouraged to make notes in 'journals' about stuff they hear or people they meet. If they can't remember it is generally too bad for them.</p><p></p><p>Monster knowledge is handled a bit like the knowledge skills for general stuff but usually your character would need to approach a scholar/expert. Players looking up stats of monsters is akin IMO to a DM looking up the character sheet for monster tactics. I would pack a sad outside the game because this is a double standard. As a DM I change stats already but this is only because I like to throw curve balls for fun, not to thwart player knowledge.</p><p></p><p>Meta-gaming is to me an insult. It wrecks any imagination and means that the meta-gamer isn't playing on the same wave length. </p><p></p><p>I do accept that there will be meta-gaming and that there is even good meta-gaming, usually involved with party unity. I'll usually let stuff slide, no point with the 50/50 stuff that most of it is.</p><p></p><p>Anyway...</p></blockquote><p></p>
[QUOTE="Happy Monkey, post: 449004, member: 7785"] Fusangite, I don't have any issue with the characters succeeding in their adventures, that is after all the ideal that they should always have the possibility of doing so. In regard to your second paragraph, I as a DM expect more from my players (and myself). If a character (npcs too) won't fit in with their party, well the character needs to be changed or I'll instruct the player to make a more compatible character. Essentially every character need a reason to be doing what they are doing. This is simply the style of play I enjoy the most often. Players are encouraged to make notes in 'journals' about stuff they hear or people they meet. If they can't remember it is generally too bad for them. Monster knowledge is handled a bit like the knowledge skills for general stuff but usually your character would need to approach a scholar/expert. Players looking up stats of monsters is akin IMO to a DM looking up the character sheet for monster tactics. I would pack a sad outside the game because this is a double standard. As a DM I change stats already but this is only because I like to throw curve balls for fun, not to thwart player knowledge. Meta-gaming is to me an insult. It wrecks any imagination and means that the meta-gamer isn't playing on the same wave length. I do accept that there will be meta-gaming and that there is even good meta-gaming, usually involved with party unity. I'll usually let stuff slide, no point with the 50/50 stuff that most of it is. Anyway... [/QUOTE]
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