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Metahuman College-Issue one: College bound [IC]
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<blockquote data-quote="Synchronicity" data-source="post: 1791155" data-attributes="member: 10070"><p><strong>James Dunbar, HP 2/5, Status: Uninjured</strong></p><p></p><p></p><p></p><p>For a moment, James just stands there, looking at his sister with sorrow and guilt. Then his mask of anger and unpleasantness returns. <em>'You threaten me, that's fine. I just kick your ass. You threaten her, and you'll be lucky to leave here with bones intact.'</em> James takes a few deep breaths, his expression grim, and turns, putting a hand on the handle of the doors. Suddenly, he kicks out at the hinges of the door, trying to break the door free from the rest of the ambulance. </p><p></p><p>If he succeeds in this:</p><p>James glances at where Deadshot is as the door breaks, grabs the edge of the door with his other hand (the one not holding the handle) and <em>races</em> from the ambulance at the assassin, holding the door in front of him as some kind of impromptu shield. [HP to help James lift the door, if necessary] IOnce James is within striking distance of Deadshot, he lets the 'shield' fall and attacks swiftly, targeting the weapon the gunman clenches in his right hand!</p><p></p><p><span style="color: red">(OOC: Think that's a couple of rounds of actions there.</span></p><p> <span style="color: red">First round: </span></p><p><span style="color: red">[Free action]: Sustain Super-Dex</span></p><p><span style="color: red">[Free action]: Declare Dodge vs Deadshot</span></p><p><span style="color: red">[Half action]: Aquire makeshift shield</span></p><p><span style="color: red">[Half action]: Move towards Deadshot with 'shield' hopefully blunting the impact of his bullets.</span></p><p><span style="color: red"></span></p><p><span style="color: red">Second round:</span></p><p><span style="color: red">[Free action]: Super-Dex</span></p><p><span style="color: red">[Free action]: Dodge vs Deadshot</span></p><p><span style="color: red"></span></p><p><span style="color: red">Either 1) [Half action]: Continue to move towards Deadshot, if James is not yet within arms reach and then [Half action]: Attack one gun at +13, +12L; </span></p><p><span style="color: red"></span></p><p><span style="color: red">or 2) [Full action]: All-Out Attack for 2, negating Dodge, and Rapid Strike, attacking the guns at +13, +12L. I don't care which gun is attacked, and I'll keep attacking the same gun until I destroy it.</span></p><p></p><p>If James fails to get the door or it's too heavy/unwieldy, he'll just race towards Deadshot Fighting Defensively and try not to get shot, then follow that up with the plans for breaking guns above.</p></blockquote><p></p>
[QUOTE="Synchronicity, post: 1791155, member: 10070"] [b]James Dunbar, HP 2/5, Status: Uninjured[/b] For a moment, James just stands there, looking at his sister with sorrow and guilt. Then his mask of anger and unpleasantness returns. [i]'You threaten me, that's fine. I just kick your ass. You threaten her, and you'll be lucky to leave here with bones intact.'[/i] James takes a few deep breaths, his expression grim, and turns, putting a hand on the handle of the doors. Suddenly, he kicks out at the hinges of the door, trying to break the door free from the rest of the ambulance. If he succeeds in this: James glances at where Deadshot is as the door breaks, grabs the edge of the door with his other hand (the one not holding the handle) and [i]races[/i] from the ambulance at the assassin, holding the door in front of him as some kind of impromptu shield. [HP to help James lift the door, if necessary] IOnce James is within striking distance of Deadshot, he lets the 'shield' fall and attacks swiftly, targeting the weapon the gunman clenches in his right hand! [COLOR=red](OOC: Think that's a couple of rounds of actions there. First round: [Free action]: Sustain Super-Dex [Free action]: Declare Dodge vs Deadshot [Half action]: Aquire makeshift shield [Half action]: Move towards Deadshot with 'shield' hopefully blunting the impact of his bullets. Second round: [Free action]: Super-Dex [Free action]: Dodge vs Deadshot Either 1) [Half action]: Continue to move towards Deadshot, if James is not yet within arms reach and then [Half action]: Attack one gun at +13, +12L; or 2) [Full action]: All-Out Attack for 2, negating Dodge, and Rapid Strike, attacking the guns at +13, +12L. I don't care which gun is attacked, and I'll keep attacking the same gun until I destroy it.[/COLOR] If James fails to get the door or it's too heavy/unwieldy, he'll just race towards Deadshot Fighting Defensively and try not to get shot, then follow that up with the plans for breaking guns above. [/QUOTE]
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