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[Metal Joe d20 Modern] No Rest for the Nameless [PG-17]
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<blockquote data-quote="Krizzel" data-source="post: 631991" data-attributes="member: 9062"><p>The scouts find:</p><p></p><p> - Straight in, up the slope about 250 feet or so (just at the point where the terrain is transitioning from something you can walk on to something that requires a climb check) there is some very rusted, almost unrecognizable wreckage (Wraith can make out a wing and the large round cylinder of an engine). It has moss, flowers, vines, and who knows what else growing all over, under and through it.</p><p></p><p> - About 15 feet into the treeline there's something strange that at first looks like it might be a snake, but it turns out to be a thin, tissue-paper-like strip of cast off scales.</p><p></p><p> - A glinting on the ground from a bit of starlight that sneaks through the leaves directs Silent Snake's attention to something (natural 20!). It's a small metal piece of...something. Some kind of gear that he doesn't recognize. It's flat, slightly curved, and about 3" x 3" in surface area. Besides jagged, possibly broken edges, he can't make anything else out without more light.</p><p></p><p></p><p>Rocks: </p><p></p><p>There are plenty of boulder sized rocks strewn randomly about the beach, and a few areas you've already found where there are concentrations of rocks that you could use as makeshift fortifications. However, there aren't really any natural harbors in this section of the coast (so if you left the boat in the water, it would be easily seen and shot at). </p><p></p><p>The rubber boat you could actually hide up in the rocks, and then pick it up and run it out into the surf (right now you've got it pulled up under the trees with the crates). Two people dragging the boat move at 5', four carrying it move at 15', and six carrying move at 20' (with the normal multiples if you jog, etc. - but you can't sprint when doing it). The hydrofoil is way to heavy to carry this way when put together.</p><p></p><p></p><p>Crates:</p><p></p><p>You've got them all pulled 10' into the tree line, and lightly hidden with nearby branches, etc. such that they can't be seen from the air, would be pretty difficult to spot from say a boat, but if someone walked by they'd find them easy. None seem to be damaged in any way. From the responses I've seen for the extra 20 lbs, I think I'll give you a package of extra explosives and some tear gas, so yeah, you'll have enough stuff to rig either or both boats to explode, and the radio detonators for them, if you decide to do that.</p><p></p><p></p><p>Everything so far has taken 30 minutes.</p></blockquote><p></p>
[QUOTE="Krizzel, post: 631991, member: 9062"] The scouts find: - Straight in, up the slope about 250 feet or so (just at the point where the terrain is transitioning from something you can walk on to something that requires a climb check) there is some very rusted, almost unrecognizable wreckage (Wraith can make out a wing and the large round cylinder of an engine). It has moss, flowers, vines, and who knows what else growing all over, under and through it. - About 15 feet into the treeline there's something strange that at first looks like it might be a snake, but it turns out to be a thin, tissue-paper-like strip of cast off scales. - A glinting on the ground from a bit of starlight that sneaks through the leaves directs Silent Snake's attention to something (natural 20!). It's a small metal piece of...something. Some kind of gear that he doesn't recognize. It's flat, slightly curved, and about 3" x 3" in surface area. Besides jagged, possibly broken edges, he can't make anything else out without more light. Rocks: There are plenty of boulder sized rocks strewn randomly about the beach, and a few areas you've already found where there are concentrations of rocks that you could use as makeshift fortifications. However, there aren't really any natural harbors in this section of the coast (so if you left the boat in the water, it would be easily seen and shot at). The rubber boat you could actually hide up in the rocks, and then pick it up and run it out into the surf (right now you've got it pulled up under the trees with the crates). Two people dragging the boat move at 5', four carrying it move at 15', and six carrying move at 20' (with the normal multiples if you jog, etc. - but you can't sprint when doing it). The hydrofoil is way to heavy to carry this way when put together. Crates: You've got them all pulled 10' into the tree line, and lightly hidden with nearby branches, etc. such that they can't be seen from the air, would be pretty difficult to spot from say a boat, but if someone walked by they'd find them easy. None seem to be damaged in any way. From the responses I've seen for the extra 20 lbs, I think I'll give you a package of extra explosives and some tear gas, so yeah, you'll have enough stuff to rig either or both boats to explode, and the radio detonators for them, if you decide to do that. Everything so far has taken 30 minutes. [/QUOTE]
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[Metal Joe d20 Modern] No Rest for the Nameless [PG-17]
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