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[Metal Joe d20 Modern] No Rest for the Nameless [PG-17]
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<blockquote data-quote="Krizzel" data-source="post: 656696" data-attributes="member: 9062"><p><em>September 2nd, 2015</em></p><p><em>0746 hours, local time</em></p><p><em>Isla San Carmo</em></p><p></p><p>You find a reasonably defensible spot, and it takes the better part of an hour to move all the crates over. Snow Crane takes charge of the hydrofoil assembly, with the assistance of three of you while the other two keep watch, and the vehicle is more or less completed in four hours of heavy labor. The craft seems rather small - it's going to be a tight squeeze with all your equipment and the hostages on board. Perhaps more importantly, it is obvious that its only defense is speed. Even small arms fire would probably do significant damage to its light "skin."</p><p></p><p>By this time everyone has changed and gotten their equipment arranged to their satisfaction. The sunlight is already clawing its way through the sky, though while the beach is bright and sunny the jungle is lit only dimly, though patches of sunbeams break through here and there. The temperature is already climbing quickly, turning the humid air into something not unlike a steambath.</p><p></p><p>Snow Crane volunteers to stay behind and camoflague the hydrofoil, and also figure out some way to slide it down into the water. He will also set up the explosives in case you need to destroy it, and then he'll do all the same for the rubber boat which you've left hidden in the trees back where you first landed (about a ten minute walk when you're not carrying crates).</p><p></p><p>Wraith has charted out a path into and out of the area that has some defensible twists and double-backs. It's not the toughest defense you could hope for, but it will provide decent cover and points for ambushes if you wish.</p><p></p><p>Unless there's anything else you need to do, you can leave for the rendezvous point. Again, the walk is 3-4 hours taking a -5 penalty to hide and move silently. If you want no penalty, it will take twice the time. I'd also like a marching order when you're ready, any weapons that you have out, and any other precautions or procedures you wish to use for the march.</p></blockquote><p></p>
[QUOTE="Krizzel, post: 656696, member: 9062"] [i]September 2nd, 2015 0746 hours, local time Isla San Carmo[/i] You find a reasonably defensible spot, and it takes the better part of an hour to move all the crates over. Snow Crane takes charge of the hydrofoil assembly, with the assistance of three of you while the other two keep watch, and the vehicle is more or less completed in four hours of heavy labor. The craft seems rather small - it's going to be a tight squeeze with all your equipment and the hostages on board. Perhaps more importantly, it is obvious that its only defense is speed. Even small arms fire would probably do significant damage to its light "skin." By this time everyone has changed and gotten their equipment arranged to their satisfaction. The sunlight is already clawing its way through the sky, though while the beach is bright and sunny the jungle is lit only dimly, though patches of sunbeams break through here and there. The temperature is already climbing quickly, turning the humid air into something not unlike a steambath. Snow Crane volunteers to stay behind and camoflague the hydrofoil, and also figure out some way to slide it down into the water. He will also set up the explosives in case you need to destroy it, and then he'll do all the same for the rubber boat which you've left hidden in the trees back where you first landed (about a ten minute walk when you're not carrying crates). Wraith has charted out a path into and out of the area that has some defensible twists and double-backs. It's not the toughest defense you could hope for, but it will provide decent cover and points for ambushes if you wish. Unless there's anything else you need to do, you can leave for the rendezvous point. Again, the walk is 3-4 hours taking a -5 penalty to hide and move silently. If you want no penalty, it will take twice the time. I'd also like a marching order when you're ready, any weapons that you have out, and any other precautions or procedures you wish to use for the march. [/QUOTE]
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[Metal Joe d20 Modern] No Rest for the Nameless [PG-17]
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