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[Metal Joe d20 Modern] No Rest for the Nameless [PG-17]
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<blockquote data-quote="Krizzel" data-source="post: 764604" data-attributes="member: 9062"><p><strong>Zeus</strong></p><p>Actually it's Know-technology that applies, with a synergy bonus from Craft-electronic (and maybe from Know-tactics if it's a military device). You don't find any kind of homing device on the radio (and it's actually more of a walkie talkie, a hand-held unit with a range of around ten miles). The frequency is easy to discern from the settings (assuming they weren't altered when it fell to the ground), and you've noted it for use should you desire. Determining when the radio was last used is difficult - when you picked it up it was switched on, with light static coming from the earpiece (background noise) but no chatter of any kind. There's no way to tell when it last sent or received anything. And lastly, Evac already bound the unconscious man using the guy's belt <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's holding fine at the moment - but of course he's out cold, so what would you expect. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>Evac</strong></p><p>One of the men had what looks to be a submachinegun of Russian make, and the other had an M16A1. They each had a couple of grenades - cheap looking 3rd world knock-offs - a knife or two, and little else of note beyond extra ammo, some basic survival gear, and the radio. No goggles; no sidearms.</p><p></p><p></p><p>It's about a thirty minute further walk to the rendezvous point. Wolf and Wraith have already started off on the way there - is everyone else going along or doing other things where you are first? If you're taking your prisoner along, someone will have to carry him - at least until the poison wears off. So far Snake and Blaster haven't noted anyone or anything else in the area beyond a few small animals.</p></blockquote><p></p>
[QUOTE="Krizzel, post: 764604, member: 9062"] [b]Zeus[/b] Actually it's Know-technology that applies, with a synergy bonus from Craft-electronic (and maybe from Know-tactics if it's a military device). You don't find any kind of homing device on the radio (and it's actually more of a walkie talkie, a hand-held unit with a range of around ten miles). The frequency is easy to discern from the settings (assuming they weren't altered when it fell to the ground), and you've noted it for use should you desire. Determining when the radio was last used is difficult - when you picked it up it was switched on, with light static coming from the earpiece (background noise) but no chatter of any kind. There's no way to tell when it last sent or received anything. And lastly, Evac already bound the unconscious man using the guy's belt :) It's holding fine at the moment - but of course he's out cold, so what would you expect. ;) [b]Evac[/b] One of the men had what looks to be a submachinegun of Russian make, and the other had an M16A1. They each had a couple of grenades - cheap looking 3rd world knock-offs - a knife or two, and little else of note beyond extra ammo, some basic survival gear, and the radio. No goggles; no sidearms. It's about a thirty minute further walk to the rendezvous point. Wolf and Wraith have already started off on the way there - is everyone else going along or doing other things where you are first? If you're taking your prisoner along, someone will have to carry him - at least until the poison wears off. So far Snake and Blaster haven't noted anyone or anything else in the area beyond a few small animals. [/QUOTE]
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[Metal Joe d20 Modern] No Rest for the Nameless [PG-17]
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