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Metallic Dragons: Unaligned!?
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<blockquote data-quote="Nail" data-source="post: 4802899" data-attributes="member: 224"><p>But here's the problem: As a player in Obryn's game, you can't know which "<em>Obryn Alignment</em>" a creature falls into until you encounter it. That's not very cool (IMO), as it takes away the player's ability to predict and plan and interact.</p><p></p><p>....</p><p></p><p>I'll bet - a beverage of your choice - that Obryn has a "World Document" of some kind that he can give to players. Something that describes his world, some of the creatures or organizations or gods or terrains or rules within it. Lots of DMs do this (myself included), so it's a pretty safe bet.</p><p></p><p>Now the "World Document" usually outlines the differences between Obryn's World and that of the Generic Setting of D&D. Perhaps "<strong>All Orcs have purple hair</strong>" or "<strong>Undead always ask for a napkin before they eat you</strong>", or some such thing. As a new player glances through the document, there's no mention of how orcs are brutish and that undead usually smell of rotting flesh.</p><p></p><p><em>Why is that? Why leave out those details?</em></p><p></p><p><u>'Cuz it's assumed you knew that already!</u> When playing a fantasy game as well known as D&D, some knowledge of some of the common fantasy tropes is assumed. That's really useful - its saves lots of time on the DM's part.</p><p></p><p>But NOW: If you have a Gold Dragon in your 4e setting, one of the primary stereotypes of "gold dragon-ness" has been muddled by WotC developers. The players will have to ask: "Are gold dragons usually good in your campaign?"</p><p></p><p>....and maybe - and here's the worst part - they won't <u>think</u> to ask, as they'll assume the stereotype from previous editions. I mean "<span style="color: Orange">aren't gold dragons supposed to be Good?</span>"<img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="Nail, post: 4802899, member: 224"] But here's the problem: As a player in Obryn's game, you can't know which "[I]Obryn Alignment[/I]" a creature falls into until you encounter it. That's not very cool (IMO), as it takes away the player's ability to predict and plan and interact. .... I'll bet - a beverage of your choice - that Obryn has a "World Document" of some kind that he can give to players. Something that describes his world, some of the creatures or organizations or gods or terrains or rules within it. Lots of DMs do this (myself included), so it's a pretty safe bet. Now the "World Document" usually outlines the differences between Obryn's World and that of the Generic Setting of D&D. Perhaps "[B]All Orcs have purple hair[/B]" or "[B]Undead always ask for a napkin before they eat you[/B]", or some such thing. As a new player glances through the document, there's no mention of how orcs are brutish and that undead usually smell of rotting flesh. [I]Why is that? Why leave out those details?[/I] [U]'Cuz it's assumed you knew that already![/U] When playing a fantasy game as well known as D&D, some knowledge of some of the common fantasy tropes is assumed. That's really useful - its saves lots of time on the DM's part. But NOW: If you have a Gold Dragon in your 4e setting, one of the primary stereotypes of "gold dragon-ness" has been muddled by WotC developers. The players will have to ask: "Are gold dragons usually good in your campaign?" ....and maybe - and here's the worst part - they won't [U]think[/U] to ask, as they'll assume the stereotype from previous editions. I mean "[COLOR="Orange"]aren't gold dragons supposed to be Good?[/COLOR]":devil: [/QUOTE]
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Metallic Dragons: Unaligned!?
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