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Metallic Dragons: Unaligned!?
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<blockquote data-quote="Obryn" data-source="post: 4803058" data-attributes="member: 11821"><p>You absolutely can, but I can have exactly those same conflicts with a creature I'm running as "Unaligned."</p><p></p><p></p><p>Alignment is about the worst possible justification for killing things imaginable, IMO.  It doesn't matter if something is evil, unaligned, etc.</p><p></p><p></p><p>Again, I don't necessarily know <em>why.</em>  An unaligned creature can easily create a "point of light" or what-have-you.  So can an evil creature.  So can a good creature.  It's no different to me.</p><p></p><p></p><p>How about this...</p><p></p><p>If something is Good, it implies a lot - namely, that it has some stake in fighting against Evil.  If something is unaligned, it <em>may</em> have a stake in fighting against Evil, or it may not.  Regardless, the PCs can't just beat a gold dragon with an alignment stick and say, "Hey!  Go fix this problem!"</p><p></p><p>Yes, it's an oversimplification.  But so is all alignment, and I'm finding it hard to care even this much.</p><p></p><p></p><p>I would have been fine had they been Good.  I would have been fine had they been Evil.  In both cases, I wouldn't have spared much thought about it.  Having them unaligned is awesome because it means I don't even need to ignore it - it comes pre-ignored.</p><p></p><p>I honestly don't know why monster alignment is such a big deal because it doesn't seem to matter for adventures.</p><p></p><p>A good creature with motivations is defined by its motivations.  An evil creature with motivations is defined by its motivations.  If there's a rampaging monster bent on destruction, it doesn't matter what alignment it is.  If there's a monster in a dungeon waiting for its next round of adventurers, it doesn't matter what alignment it is.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4803058, member: 11821"] You absolutely can, but I can have exactly those same conflicts with a creature I'm running as "Unaligned." Alignment is about the worst possible justification for killing things imaginable, IMO. It doesn't matter if something is evil, unaligned, etc. Again, I don't necessarily know [I]why.[/I] An unaligned creature can easily create a "point of light" or what-have-you. So can an evil creature. So can a good creature. It's no different to me. How about this... If something is Good, it implies a lot - namely, that it has some stake in fighting against Evil. If something is unaligned, it [I]may[/I] have a stake in fighting against Evil, or it may not. Regardless, the PCs can't just beat a gold dragon with an alignment stick and say, "Hey! Go fix this problem!" Yes, it's an oversimplification. But so is all alignment, and I'm finding it hard to care even this much. I would have been fine had they been Good. I would have been fine had they been Evil. In both cases, I wouldn't have spared much thought about it. Having them unaligned is awesome because it means I don't even need to ignore it - it comes pre-ignored. I honestly don't know why monster alignment is such a big deal because it doesn't seem to matter for adventures. A good creature with motivations is defined by its motivations. An evil creature with motivations is defined by its motivations. If there's a rampaging monster bent on destruction, it doesn't matter what alignment it is. If there's a monster in a dungeon waiting for its next round of adventurers, it doesn't matter what alignment it is. -O [/QUOTE]
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