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Metallic Dragons: Unaligned!?
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<blockquote data-quote="cwhs01" data-source="post: 4816988" data-attributes="member: 18388"><p>I'll agree with you on this one.</p><p> I'd quite like a little more background info together with the statblock. I don't find either to be imposibly difficult to come up with myself, but it would save a lot of time to have both. And i kinda miss the physical descriptions of monsters like size, weight or colorscheme in addition to generel ecology and behaviour of the monster. Just a few lines would be fine. </p><p></p><p></p><p></p><p></p><p></p><p>I do believe system matters (borrowing from Forge terminology i think). </p><p></p><p>If, as an example, in your games it is important to know exactly how good a <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite23" alt="(n)" title="Thumbs down (n)" loading="lazy" data-shortname="(n)" />pc is at crafting a bow or how good a smith you are, then the associated skills matter. Not having them in the game makes it less suitable for your preferred playstyle.</p><p>But i disagree that the lack in 4e of a number of skills present in 3e, means that 4e fails for all playstyles, and especially that it means 4e is only suitable for dungeoncrawl hackfests. I believe that the rules are adequate for games where it is relatively unimportant how good a cook a PC actually is. Which i would guess would be a lot or even most games.</p><p></p><p> I also don't believe that changing dragons alignment is objectively worsening the game. </p><p>It is mostly a change to the implied setting and may change how people new to the game, play the game compared to how it was done in earlier editions. </p><p></p><p>And so?</p><p></p><p>I do not believe that you can play DnD the wrong way. Unless youre not having fun, and then you properbly should make some changes or be playing something else.</p></blockquote><p></p>
[QUOTE="cwhs01, post: 4816988, member: 18388"] I'll agree with you on this one. I'd quite like a little more background info together with the statblock. I don't find either to be imposibly difficult to come up with myself, but it would save a lot of time to have both. And i kinda miss the physical descriptions of monsters like size, weight or colorscheme in addition to generel ecology and behaviour of the monster. Just a few lines would be fine. I do believe system matters (borrowing from Forge terminology i think). If, as an example, in your games it is important to know exactly how good a (n)pc is at crafting a bow or how good a smith you are, then the associated skills matter. Not having them in the game makes it less suitable for your preferred playstyle. But i disagree that the lack in 4e of a number of skills present in 3e, means that 4e fails for all playstyles, and especially that it means 4e is only suitable for dungeoncrawl hackfests. I believe that the rules are adequate for games where it is relatively unimportant how good a cook a PC actually is. Which i would guess would be a lot or even most games. I also don't believe that changing dragons alignment is objectively worsening the game. It is mostly a change to the implied setting and may change how people new to the game, play the game compared to how it was done in earlier editions. And so? I do not believe that you can play DnD the wrong way. Unless youre not having fun, and then you properbly should make some changes or be playing something else. [/QUOTE]
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