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Metamagic as Feat
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<blockquote data-quote="Blue" data-source="post: 7959661" data-attributes="member: 20564"><p>I have to admit, even with an ability score bonus I would probably never take a feat that is only usable once per short rest. Feats are my chance to customize a character.</p><p></p><p>I'd rather see it meaningful - make the feat such that it impacts how the character is played. That's a real customization option. That will probably make it too powerful to add in an ability score bonus.</p><p></p><p>Extend is one of the more situational metamagics in terms of effectiveness. For example, Quickened or Twined I'd be more restricive about. But with Extend I would go all out:</p><p></p><p><u>Option 1</u>: Everything is extended!</p><p>When you cast a non-Concentration spell with a non instantaneous or permanent duration, the duration is +100% to a maximum of 24 hours. You can increase it more or apply it to Concentration spells by casting using a slot of higher level, gaining +100% of the original duration per 1 level upcast, but still capped at 24 hours.</p><p></p><p><u>Option 2</u>: Long extensions</p><p>When you cast a spell with a non instantaneous or permanent duration, you may increase the units to the next largest. You may do this a number of times per long rest equal to your casting ability score (minimum 1). Spell slots used to cast these spells may not be regained by any means until the spell ends.</p><p></p><p>Round -> Minute -> 10 Minute -> Hour -> 8 Hour -> Day/24 Hour -> Week (maximum extension)</p><p></p><p></p><p>YES, these can be used very effectively. That's the value of a feat - they can make a big change.</p></blockquote><p></p>
[QUOTE="Blue, post: 7959661, member: 20564"] I have to admit, even with an ability score bonus I would probably never take a feat that is only usable once per short rest. Feats are my chance to customize a character. I'd rather see it meaningful - make the feat such that it impacts how the character is played. That's a real customization option. That will probably make it too powerful to add in an ability score bonus. Extend is one of the more situational metamagics in terms of effectiveness. For example, Quickened or Twined I'd be more restricive about. But with Extend I would go all out: [U]Option 1[/U]: Everything is extended! When you cast a non-Concentration spell with a non instantaneous or permanent duration, the duration is +100% to a maximum of 24 hours. You can increase it more or apply it to Concentration spells by casting using a slot of higher level, gaining +100% of the original duration per 1 level upcast, but still capped at 24 hours. [U]Option 2[/U]: Long extensions When you cast a spell with a non instantaneous or permanent duration, you may increase the units to the next largest. You may do this a number of times per long rest equal to your casting ability score (minimum 1). Spell slots used to cast these spells may not be regained by any means until the spell ends. Round -> Minute -> 10 Minute -> Hour -> 8 Hour -> Day/24 Hour -> Week (maximum extension) YES, these can be used very effectively. That's the value of a feat - they can make a big change. [/QUOTE]
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