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General Tabletop Discussion
*Pathfinder & Starfinder
metamagic feat - additional touch
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<blockquote data-quote="seasong" data-source="post: 1020062" data-attributes="member: 5137"><p>It seems to work just fine with self-stacking, as well.</p><p></p><p>In combination with a ranged touch metamagic feat, this could make for some cool combos; how bad that is depends on your tolerance for such things... but really, the area spells are worse.</p><p></p><p>Looks fine from my end, with the sole, glaring exception of cure critical wounds (which becomes less efficient). A quick comparison:</p><p></p><p>lvl 3</p><p>lingering cure light (5th or higher lvl): avg 19 hp</p><p>cure serious (5th level): avg 18.5 hp</p><p>cure serious (10th level): avg 23.5 hp</p><p>cure serious (15th level): avg 28.5 hp</p><p></p><p>lvl 4</p><p>lingering cure moderate (7th level): avg 32 hp</p><p>cure critical (7th level): avg 25 hp</p><p>lingering cure moderate (10th level or higher): avg 38 hp</p><p>cure critical (10th level): avg 28 hp</p><p>cure critical (15th level): avg 33 hp</p><p>cure critical (20th level): avg 38 hp</p><p></p><p>lvl 6</p><p>lingering cure critical (20th level): avg 76 hp</p><p>heal (20th level): 150 hp</p><p></p><p>It might be a cheap way to get off several Bull's Strength spells without using up all of your spell slots, so clerics are likely to enjoy this feat, but it doesn't seem terribly unbalanced to allow 2 bull's strength for a 4th level spell.</p></blockquote><p></p>
[QUOTE="seasong, post: 1020062, member: 5137"] It seems to work just fine with self-stacking, as well. In combination with a ranged touch metamagic feat, this could make for some cool combos; how bad that is depends on your tolerance for such things... but really, the area spells are worse. Looks fine from my end, with the sole, glaring exception of cure critical wounds (which becomes less efficient). A quick comparison: lvl 3 lingering cure light (5th or higher lvl): avg 19 hp cure serious (5th level): avg 18.5 hp cure serious (10th level): avg 23.5 hp cure serious (15th level): avg 28.5 hp lvl 4 lingering cure moderate (7th level): avg 32 hp cure critical (7th level): avg 25 hp lingering cure moderate (10th level or higher): avg 38 hp cure critical (10th level): avg 28 hp cure critical (15th level): avg 33 hp cure critical (20th level): avg 38 hp lvl 6 lingering cure critical (20th level): avg 76 hp heal (20th level): 150 hp It might be a cheap way to get off several Bull's Strength spells without using up all of your spell slots, so clerics are likely to enjoy this feat, but it doesn't seem terribly unbalanced to allow 2 bull's strength for a 4th level spell. [/QUOTE]
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metamagic feat - additional touch
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