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General Tabletop Discussion
*Pathfinder & Starfinder
Metamagic Feats - Alternate Rules
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<blockquote data-quote="Spatzimaus" data-source="post: 1160987" data-attributes="member: 3051"><p><strong>Nothing. However, the same holds true for the enemy.</strong></p><p></p><p>People have used that same logic to explain why things like Harm were okay. Personally, I've never liked it. Something can be unbalanced even if it's available to both sides; if you reach a point where both sides are relying on the One Big Metamagicked Spell to wipe out the other side, there's a problem.</p><p></p><p>Spells kill people quickly. If you allow these Feats to put far more damage into the first one or two spells without any sort of drawback, you skew D&D even further towards the casters. Whichever spellcaster wins initiative slaughters all of his enemies with two Empowered Maximized (insert damage spell here), one of which is Quickened. He has no reason to hold back, so the fact that he only has one Quicken per day isn't really a drawback.</p><p></p><p><strong>As for epic rules, it's not an issue for us cuz we don't use 'em.</strong></p><p></p><p>Neither do I. What I meant was, you're allowing someone to cast a spell that has the effect of an 18th-level spell by putting a bunch of metamagics on a 9th-level spell. This isn't always a good idea. Pre-ELH, there was no way to Quicken a Meteor Swarm because that'd require a higher-level slot than anyone could get. Now, you've introduced a way to not only Quicken it, but to stack half a dozen other metamagics on it at once as well. Not something I think should be done lightly.</p><p></p><p>Maybe you could say that you can't metamagic a spell to higher "level" than you can cast. Maybe you just say that you can't put multiple metamagics on a single spell. I just think there has to be SOME reason to hold off on using metamagics for balance reasons.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1160987, member: 3051"] [B]Nothing. However, the same holds true for the enemy.[/B] People have used that same logic to explain why things like Harm were okay. Personally, I've never liked it. Something can be unbalanced even if it's available to both sides; if you reach a point where both sides are relying on the One Big Metamagicked Spell to wipe out the other side, there's a problem. Spells kill people quickly. If you allow these Feats to put far more damage into the first one or two spells without any sort of drawback, you skew D&D even further towards the casters. Whichever spellcaster wins initiative slaughters all of his enemies with two Empowered Maximized (insert damage spell here), one of which is Quickened. He has no reason to hold back, so the fact that he only has one Quicken per day isn't really a drawback. [B]As for epic rules, it's not an issue for us cuz we don't use 'em.[/B] Neither do I. What I meant was, you're allowing someone to cast a spell that has the effect of an 18th-level spell by putting a bunch of metamagics on a 9th-level spell. This isn't always a good idea. Pre-ELH, there was no way to Quicken a Meteor Swarm because that'd require a higher-level slot than anyone could get. Now, you've introduced a way to not only Quicken it, but to stack half a dozen other metamagics on it at once as well. Not something I think should be done lightly. Maybe you could say that you can't metamagic a spell to higher "level" than you can cast. Maybe you just say that you can't put multiple metamagics on a single spell. I just think there has to be SOME reason to hold off on using metamagics for balance reasons. [/QUOTE]
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