Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Metamagic Feats - Alternate Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kerrick" data-source="post: 1161070" data-attributes="member: 4722"><p>Okay, after scanning over this thread, I've seen some really good ideas, stuff that (with some work) could be made into a workable system. Our group pretty much uses metamagic on the fly - if you have the feat, you can cast the spell with it without having to memorize it beforehand (yeah, we play a little fast and loose with the rules...).</p><p></p><p> I like Spat's system, rough as it is. Couple this with the 5-LA system, add in that sorcerers gain metamagic feats as bonus feats (1/5 levels, like they do in our campaign - wizards are restricted to item creation feats) and the "each time you buy the feat, you can use it X more times/day," tweak it a bit, and it could work. </p><p></p><p></p><p></p><p> This and similar comments made me think of this: you institute a simple mechanic - a spellcaster cannot add feats that increase the level beyond his spellcasting ability score modifier. That is, Rolf the wizard (Int 18, +4 mod) can't add more than +4 LA to any given spell. This penalizes the less powerful spellcasters and benefits those who are smarter/wiser/more charismatic, you say? Well of COURSE it does! They can cast higher-level spells, and gain bonus spells for high scores, so they should logically be able to cast more metamagick'ed spells with those higher scores as well. It's a simple solution, IMO, which works on an already-existing mechanic, and thus the players can't complain too much about balance (and it relieves headaches for the DM). </p><p></p><p></p><p></p><p> Same here. Our group knows full well that anything we abuse will come back to us in spades from the NPCs. Our DM has told us multiple times that "Anything you use, your enemies can use also," and it works. For one thing it cuts down on rules abuse by orders of magnitude, and forced us to come up with more creative ways of defeating our enemies. We're always thinking up new and different ways to use spells,or coming up with new spells, PrCs, etc. </p><p></p><p></p><p></p><p>Yes, it's called "The DM isn't doing his job properly." Our campaign is high-power, high-magic, and it has yet to come to that point - more often it devolves into a slugfest - weapons, spells, brute force, whatever works. If one spell decides the course of a battle, it's more often a fluke than anything. Personally, I don't bother with metamagic - I've got better things to spend my feat slots on, and I usually just forget about them, which kind of tells you how important they are to me. Some of the other players in the group use them, but not very often.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 1161070, member: 4722"] Okay, after scanning over this thread, I've seen some really good ideas, stuff that (with some work) could be made into a workable system. Our group pretty much uses metamagic on the fly - if you have the feat, you can cast the spell with it without having to memorize it beforehand (yeah, we play a little fast and loose with the rules...). I like Spat's system, rough as it is. Couple this with the 5-LA system, add in that sorcerers gain metamagic feats as bonus feats (1/5 levels, like they do in our campaign - wizards are restricted to item creation feats) and the "each time you buy the feat, you can use it X more times/day," tweak it a bit, and it could work. This and similar comments made me think of this: you institute a simple mechanic - a spellcaster cannot add feats that increase the level beyond his spellcasting ability score modifier. That is, Rolf the wizard (Int 18, +4 mod) can't add more than +4 LA to any given spell. This penalizes the less powerful spellcasters and benefits those who are smarter/wiser/more charismatic, you say? Well of COURSE it does! They can cast higher-level spells, and gain bonus spells for high scores, so they should logically be able to cast more metamagick'ed spells with those higher scores as well. It's a simple solution, IMO, which works on an already-existing mechanic, and thus the players can't complain too much about balance (and it relieves headaches for the DM). Same here. Our group knows full well that anything we abuse will come back to us in spades from the NPCs. Our DM has told us multiple times that "Anything you use, your enemies can use also," and it works. For one thing it cuts down on rules abuse by orders of magnitude, and forced us to come up with more creative ways of defeating our enemies. We're always thinking up new and different ways to use spells,or coming up with new spells, PrCs, etc. Yes, it's called "The DM isn't doing his job properly." Our campaign is high-power, high-magic, and it has yet to come to that point - more often it devolves into a slugfest - weapons, spells, brute force, whatever works. If one spell decides the course of a battle, it's more often a fluke than anything. Personally, I don't bother with metamagic - I've got better things to spend my feat slots on, and I usually just forget about them, which kind of tells you how important they are to me. Some of the other players in the group use them, but not very often. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Metamagic Feats - Alternate Rules
Top