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Metamagic Feats - do you use them?
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<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1276199" data-attributes="member: 14214"><p>So mostly it's a question of flexibility - whether you want the flexibility to modify your spells or if your gm is flexible enough to allow research of the new spells (it's in the rules, it's rather unfair to not allow it - but giving out campaign specific spells or at least allowing the mage to find new spells rather makes up for it)</p><p></p><p>Mostly it seems that y'all like energy substitution and/or extend spell types. That's fine - I like those too. Great flexibility, applies to a truly wide variety of spells, with limited casting cost - it's ony +1 to +2 to the spells level.</p><p></p><p>I'm talking about the +4 types of metamagics. The ones that make a first level spell take up a 5th level spell slot. The ones, where if you stack them up, you'll find yourself using a 7th, 8th or 9th level spell slot to cast a modified first level spell.</p><p></p><p>Now, how many of your 5th through 7th level spell slots are you going to give up to cast a maximized 1st through 3rd level spell? Maybe one or two, if you have one or two nifty things that would benefit greatly from it...</p><p></p><p>So, if your GM were to allow it, would you rather research for those specific modified low level spells or would you rather spend the feat on it?</p><p></p><p>And we are not talking about energy substitution, that has a wide range of application for 0 level cost... We're talking +4 or better level cost.</p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1276199, member: 14214"] So mostly it's a question of flexibility - whether you want the flexibility to modify your spells or if your gm is flexible enough to allow research of the new spells (it's in the rules, it's rather unfair to not allow it - but giving out campaign specific spells or at least allowing the mage to find new spells rather makes up for it) Mostly it seems that y'all like energy substitution and/or extend spell types. That's fine - I like those too. Great flexibility, applies to a truly wide variety of spells, with limited casting cost - it's ony +1 to +2 to the spells level. I'm talking about the +4 types of metamagics. The ones that make a first level spell take up a 5th level spell slot. The ones, where if you stack them up, you'll find yourself using a 7th, 8th or 9th level spell slot to cast a modified first level spell. Now, how many of your 5th through 7th level spell slots are you going to give up to cast a maximized 1st through 3rd level spell? Maybe one or two, if you have one or two nifty things that would benefit greatly from it... So, if your GM were to allow it, would you rather research for those specific modified low level spells or would you rather spend the feat on it? And we are not talking about energy substitution, that has a wide range of application for 0 level cost... We're talking +4 or better level cost. [/QUOTE]
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