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*Pathfinder & Starfinder
Metamagic Feats to de-power spells.
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<blockquote data-quote="Felix" data-source="post: 2074568" data-attributes="member: 3929"><p>So there I was, thinking that you couldn't Maxamize and Empower a <em>Disintegrate</em> until epic levels and you had a 10th level slot. But I thought, if there are metagamics that make spells more powerful and raise the spell level, why can't there be feats to de-power spells and make them available in lower-level slots. Granted, a lot of Metamagic Feats won't have their antipodes like these do (Silent and Still Spell for example), but enough will to warrant them. For example:</p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Minimize Spell</strong> Metamagic:<br /> All variable, numeric effects of a spell modified by this feat are minimized. A minimized spell deals minimum damage, cures minimum hit points, affects the minimum number of targets, etc. For example, a [Minimized] Disintegrate will deal 2/level damage after a failed fort save, remove the target, leave his stuff, and be equivalent to a 3rd level spell. Saving throws and opposed rolls are not affected, nor are spells without random variables. A minimized spell uses a spell slot three levels lower than the spell's actual level.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Depower Spell</strong> Metamagic:<br /> A [Minimized] spell will deal 50% less of all variable damage than normal and use a slot two levels lower, minimum 0-level. A [Depowered] <em>Melf's Acid Arrow</em> will deal 2d4 - 2d4/2 acid damge each round (minimum 1) and use a 0-level spell slot.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Contract Spell</strong> Metamagic:<br /> The range of a [Contracted] spell is reduced by 50%, and uses a spell slot one level lower than normal. A long range spell (400ft+40ft/level) would become (200ft+20ft/level).</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Reduce Spell</strong> Metamagic:<br /> The area of effect of any burst, emanation, line, or spread-shaped spell is reduced by 50%. For example, a [Reduced] <em>fireball</em> spell will deal 1d6/level damage in a 10-ft radius burst. A [Reduced] Spell uses a slot three levels lower than the spell's actual level.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Breif Spell</strong> Metamagic:<br /> The Duration of a [Brief] spell is reduced by 50%. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. A Breif spell uses up a spell slot one level lower than the spell's actual level.</li> </ul><p></p><p>Why would a caster want to use any of these? Well, with these feats a caster can customize their highest level spells. </p><p></p><p>Only facing one enemy? Then the wide burst of a <em>Fireball</em> is a waste of arcane power. Reduce it, and leave your 3rd level spell slot open for something more important. </p><p></p><p>Want to zap your way through a wall? The variable damage done in a <em>Disintegrate</em> is irrelevant when you're trying to destroy objects, or when you're taking down a <em>Prismatic Wall</em>. So Minimize it, and save three spell levels. </p><p></p><p>Need a spell <em>NOW</em> but you don't want to use your highest level slot? Make that <em>Magic Circle against Evil</em> a breif spell, reap the quick reward of the spell now, and save a spell level for later.</p><p></p><p>Of course, you can also apply normal metamagic feats to these spells. So you could cast a [Breif, Silent, Still] <em>Charm Person</em> as a 2nd level spell, and have just enough time to slip by the guard without wasting the unnecessary duration.</p><p></p><p>-----</p><p></p><p>So... what do you think of the Anit-Metamagic Feats?</p></blockquote><p></p>
[QUOTE="Felix, post: 2074568, member: 3929"] So there I was, thinking that you couldn't Maxamize and Empower a [i]Disintegrate[/i] until epic levels and you had a 10th level slot. But I thought, if there are metagamics that make spells more powerful and raise the spell level, why can't there be feats to de-power spells and make them available in lower-level slots. Granted, a lot of Metamagic Feats won't have their antipodes like these do (Silent and Still Spell for example), but enough will to warrant them. For example: [list][b]Minimize Spell[/b] Metamagic: All variable, numeric effects of a spell modified by this feat are minimized. A minimized spell deals minimum damage, cures minimum hit points, affects the minimum number of targets, etc. For example, a [Minimized] Disintegrate will deal 2/level damage after a failed fort save, remove the target, leave his stuff, and be equivalent to a 3rd level spell. Saving throws and opposed rolls are not affected, nor are spells without random variables. A minimized spell uses a spell slot three levels lower than the spell's actual level.[/list] [list][b]Depower Spell[/b] Metamagic: A [Minimized] spell will deal 50% less of all variable damage than normal and use a slot two levels lower, minimum 0-level. A [Depowered] [i]Melf's Acid Arrow[/i] will deal 2d4 - 2d4/2 acid damge each round (minimum 1) and use a 0-level spell slot.[/list] [list][b]Contract Spell[/b] Metamagic: The range of a [Contracted] spell is reduced by 50%, and uses a spell slot one level lower than normal. A long range spell (400ft+40ft/level) would become (200ft+20ft/level).[/list] [list][b]Reduce Spell[/b] Metamagic: The area of effect of any burst, emanation, line, or spread-shaped spell is reduced by 50%. For example, a [Reduced] [i]fireball[/i] spell will deal 1d6/level damage in a 10-ft radius burst. A [Reduced] Spell uses a slot three levels lower than the spell's actual level.[/list] [list][b]Breif Spell[/b] Metamagic: The Duration of a [Brief] spell is reduced by 50%. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. A Breif spell uses up a spell slot one level lower than the spell's actual level.[/list] Why would a caster want to use any of these? Well, with these feats a caster can customize their highest level spells. Only facing one enemy? Then the wide burst of a [i]Fireball[/i] is a waste of arcane power. Reduce it, and leave your 3rd level spell slot open for something more important. Want to zap your way through a wall? The variable damage done in a [i]Disintegrate[/i] is irrelevant when you're trying to destroy objects, or when you're taking down a [i]Prismatic Wall[/i]. So Minimize it, and save three spell levels. Need a spell [i]NOW[/i] but you don't want to use your highest level slot? Make that [i]Magic Circle against Evil[/i] a breif spell, reap the quick reward of the spell now, and save a spell level for later. Of course, you can also apply normal metamagic feats to these spells. So you could cast a [Breif, Silent, Still] [i]Charm Person[/i] as a 2nd level spell, and have just enough time to slip by the guard without wasting the unnecessary duration. ----- So... what do you think of the Anit-Metamagic Feats? [/QUOTE]
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