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General Tabletop Discussion
*Pathfinder & Starfinder
Metamagic Feats to de-power spells.
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<blockquote data-quote="Felix" data-source="post: 2074816" data-attributes="member: 3929"><p>Yep. And they're most useful for Sorc who can apply them on the fly; but then, Sorcs have a huge dearth of feats that they must be spent wisely. Still, with two of these Antipodal Metamagic and two normal Metamagic feats, the Sorcs spell list will suddenly turn into something terrifyingly flexible.</p><p></p><p></p><p>You've missed the point; that just got me thinking about metamagic that de-powered spells. I know that with Sudden Empower and a Rod of Maximize you can do that to a Disintegrate.</p><p></p><p></p><p>About 2 feats more useful? But yeah, DanMcS was right that Reduce should not lower the spell 3 levels. Perhaps 1, maybe two. And he was of the opinion that there are so many other feats out there that these might not be chosen because they're less useful.</p><p></p><p>Besides, let's say a Sorc uses his entire spells per day to cast [Reduced, Contracted] <em>Fireballs</em>. Congrats, he's a modified Warmage. Let the player have his fun for a few battles, and then have the enemies learn. Smart enemies won't attack this guy head on. So there won't be the big melees; this sorc has worked his stuff out to dominate in that arena, but don't PCs do that anyway? </p><p></p><p>If you like, add a rule that the equivalent spell level must be at least the spell's original level. This makes [Heighten Spell] very useful. You reduce the spell in some way to be able to afford a level of Heightening. So a [Minimized, Heightened +3] <em>Disintegrate</em> will deal minimum damage, but the Fort DC to save will be 3 higher. And the caster still has to use a 6th level slot to cast it.</p><p></p><p></p><p>Yeah, I can definitely see that too.</p></blockquote><p></p>
[QUOTE="Felix, post: 2074816, member: 3929"] Yep. And they're most useful for Sorc who can apply them on the fly; but then, Sorcs have a huge dearth of feats that they must be spent wisely. Still, with two of these Antipodal Metamagic and two normal Metamagic feats, the Sorcs spell list will suddenly turn into something terrifyingly flexible. You've missed the point; that just got me thinking about metamagic that de-powered spells. I know that with Sudden Empower and a Rod of Maximize you can do that to a Disintegrate. About 2 feats more useful? But yeah, DanMcS was right that Reduce should not lower the spell 3 levels. Perhaps 1, maybe two. And he was of the opinion that there are so many other feats out there that these might not be chosen because they're less useful. Besides, let's say a Sorc uses his entire spells per day to cast [Reduced, Contracted] [i]Fireballs[/i]. Congrats, he's a modified Warmage. Let the player have his fun for a few battles, and then have the enemies learn. Smart enemies won't attack this guy head on. So there won't be the big melees; this sorc has worked his stuff out to dominate in that arena, but don't PCs do that anyway? If you like, add a rule that the equivalent spell level must be at least the spell's original level. This makes [Heighten Spell] very useful. You reduce the spell in some way to be able to afford a level of Heightening. So a [Minimized, Heightened +3] [i]Disintegrate[/i] will deal minimum damage, but the Fort DC to save will be 3 higher. And the caster still has to use a 6th level slot to cast it. Yeah, I can definitely see that too. [/QUOTE]
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