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General Tabletop Discussion
*Dungeons & Dragons
Metamagic for wizards not for sorcerers?
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<blockquote data-quote="Li Shenron" data-source="post: 7955729" data-attributes="member: 1465"><p>The point is, Font of Magic makes the Sorcerer shine exactly when it's used for <strong>metamagic</strong>.</p><p></p><p>Font of Magic i.e. spending Sorcery Points for creating spell slots does not make the Sorcerer shine, because it does <em>not</em> make the Sorcerer cast more spells than a Wizard (compare the total spells slots that can be created with the Wizard's Arcane Recovery). It is only marginally better in the fact that the Sorcerer is more flexible about what <em>spell level</em> those slots are. It's better than nothing, but it doesn't shine because... see next.</p><p></p><p>Font of Magic is also what enables some subclass special abilities. This can make the Sorcerer shine except that it is <strong>competing</strong> with metamagic AND creating more spells slots! By all means Sorcery Points are supposed to be what fuels a Sorcerer's cool powers but they effectively work as a <strong>bottleneck</strong> instead! If you want to activate cool subclass abilities like everyone else (except the Monk) you have to give up some metamagic. If you want to cast as many daily spells as a Wizard, you have to give up <em>all </em>metamagic. </p><p></p><p>The Wizard doesn't have to choose between using Arcane Recovery for a few extra slots OR activating subclass abilities. So if they grant the Wizard class access to metamagic, how are you going to make them PAY for usage? I tell you how: <strong>they won't</strong>, because the Wizard doesn't have "points" to spend to activate anything. They'll likely put a limit such as "can use metamagic X per day" but it will still be free. Unless they require the Wizard to burn spell slots to fuel metamagic, now that would be more fair in comparison with the Sorcerer, but I can already hear the outrage...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7955729, member: 1465"] The point is, Font of Magic makes the Sorcerer shine exactly when it's used for [B]metamagic[/B]. Font of Magic i.e. spending Sorcery Points for creating spell slots does not make the Sorcerer shine, because it does [I]not[/I] make the Sorcerer cast more spells than a Wizard (compare the total spells slots that can be created with the Wizard's Arcane Recovery). It is only marginally better in the fact that the Sorcerer is more flexible about what [I]spell level[/I] those slots are. It's better than nothing, but it doesn't shine because... see next. Font of Magic is also what enables some subclass special abilities. This can make the Sorcerer shine except that it is [B]competing[/B] with metamagic AND creating more spells slots! By all means Sorcery Points are supposed to be what fuels a Sorcerer's cool powers but they effectively work as a [B]bottleneck[/B] instead! If you want to activate cool subclass abilities like everyone else (except the Monk) you have to give up some metamagic. If you want to cast as many daily spells as a Wizard, you have to give up [I]all [/I]metamagic. The Wizard doesn't have to choose between using Arcane Recovery for a few extra slots OR activating subclass abilities. So if they grant the Wizard class access to metamagic, how are you going to make them PAY for usage? I tell you how: [B]they won't[/B], because the Wizard doesn't have "points" to spend to activate anything. They'll likely put a limit such as "can use metamagic X per day" but it will still be free. Unless they require the Wizard to burn spell slots to fuel metamagic, now that would be more fair in comparison with the Sorcerer, but I can already hear the outrage... [/QUOTE]
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