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metamagic is giving me a headache
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<blockquote data-quote="Pax" data-source="post: 610183" data-attributes="member: 6875"><p>All this is a good reason why, IMC at least, metamagicks should stack fully on each other (after all, the COSTS stack, right?).</p><p></p><p>Then again, IMC, the metamagicks are all getting revised, sometimes heavily. Empower, for example, no longer is a 50% increase in output. Instead, any and all dice involved are upped by one "Step" (so an empowered Fireball does d8's, not d6's). The cost is much less -- last revision had a slight DC penalty (1 or 2 points), and subdual damage to the spellcaster equal to the spell's level (I dislike level-increase costs for metamagicks *shrug*).</p><p></p><p>IMO though, most of the metamagicks as presented just don't ... *do* much for me (non-mechanically I mean). Hene my decision to try my hand at rewriting them.</p></blockquote><p></p>
[QUOTE="Pax, post: 610183, member: 6875"] All this is a good reason why, IMC at least, metamagicks should stack fully on each other (after all, the COSTS stack, right?). Then again, IMC, the metamagicks are all getting revised, sometimes heavily. Empower, for example, no longer is a 50% increase in output. Instead, any and all dice involved are upped by one "Step" (so an empowered Fireball does d8's, not d6's). The cost is much less -- last revision had a slight DC penalty (1 or 2 points), and subdual damage to the spellcaster equal to the spell's level (I dislike level-increase costs for metamagicks *shrug*). IMO though, most of the metamagicks as presented just don't ... *do* much for me (non-mechanically I mean). Hene my decision to try my hand at rewriting them. [/QUOTE]
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metamagic is giving me a headache
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