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metamagic is giving me a headache
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<blockquote data-quote="Pax" data-source="post: 613329" data-attributes="member: 6875"><p>No offense, but ... don't presume I've presetned the whole of the revised system I'm putting together. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In actuality, there's a couple other things going on, which I hadn't mentioned before (due to RL time issues). For one, no metamagic can be used twice, on the same spell. So, no multiple empowers. For two, I have beenlooking at various methods of preventing spellcasters from being <strong>able</strong> to metamagick their highest level spells (one idea so far is, not until you're one level HIGHER than the one at which you can begin casting spells of that level; IOW, a 6th level Wizard could metamagick their fireball, but a 5th level Wizard just learned how to cast Fireball at <strong>all</strong> ... so cannot "tweak" spell peformance).</p><p></p><p>Obviously you didn't kow about those two details, but please ... give me more credit than assuming I'd allow infinite stacking of every metamagick, to such <strong>ludicrous</strong> ends as a 5d20 fireball for only 12 subdual.</p><p></p><p></p><p></p><p>See above. a "Empower v2.0" Magic Missile would cost 1 subdual, and each missile would do 1d6+1 ... and that'd be the end of it. Frankly, I don't consider it brokenly powerful (<strong>very good</strong> yes, but not ludicrouslypowerful). On average, the empoer spell revision I've got gives about +1 damage per die. The smaller the initial die (MM, Fireball), the bigger the perceived benefit. But look at d8 or larger die spells.</p><p></p><p>Lastly, I take the same approach to upping the die size as with increasint he size of a wepaon. Nothing does 1d20 ... go up form 1d12, you get (IIRC) 2d6. No net gain in damage potential, though your average goes up slightly (from 6.5 to 7.0) per d12.</p></blockquote><p></p>
[QUOTE="Pax, post: 613329, member: 6875"] No offense, but ... don't presume I've presetned the whole of the revised system I'm putting together. :) In actuality, there's a couple other things going on, which I hadn't mentioned before (due to RL time issues). For one, no metamagic can be used twice, on the same spell. So, no multiple empowers. For two, I have beenlooking at various methods of preventing spellcasters from being [b]able[/b] to metamagick their highest level spells (one idea so far is, not until you're one level HIGHER than the one at which you can begin casting spells of that level; IOW, a 6th level Wizard could metamagick their fireball, but a 5th level Wizard just learned how to cast Fireball at [b]all[/b] ... so cannot "tweak" spell peformance). Obviously you didn't kow about those two details, but please ... give me more credit than assuming I'd allow infinite stacking of every metamagick, to such [b]ludicrous[/b] ends as a 5d20 fireball for only 12 subdual. See above. a "Empower v2.0" Magic Missile would cost 1 subdual, and each missile would do 1d6+1 ... and that'd be the end of it. Frankly, I don't consider it brokenly powerful ([b]very good[/b] yes, but not ludicrouslypowerful). On average, the empoer spell revision I've got gives about +1 damage per die. The smaller the initial die (MM, Fireball), the bigger the perceived benefit. But look at d8 or larger die spells. Lastly, I take the same approach to upping the die size as with increasint he size of a wepaon. Nothing does 1d20 ... go up form 1d12, you get (IIRC) 2d6. No net gain in damage potential, though your average goes up slightly (from 6.5 to 7.0) per d12. [/QUOTE]
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