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<blockquote data-quote="seasong" data-source="post: 1004912" data-attributes="member: 5137"><p><strong>Hm. I would say the ally who retargetted it. However, that's a good point - perhaps this should be limited to instant spells?</strong></p><p><strong></strong></p><p><strong>Missiles: mainly because missile spells typically have multiple missiles, or strange special effects - the balance aspect is a lot harder to predict, and would require custom text for each weird missile type.</strong></p><p><strong></strong></p><p><strong>To-hit penalty: Not a bad idea. Maybe the same as the DC penalty.</strong></p><p><strong></strong></p><p><strong>The metamagic does not require that you deal damage at all - a touch attack is fine.</strong></p><p><strong></strong></p><p><strong>Hm. Actually, I think I'll drop the damage bonus entirely, and just make it boost save DCs.</strong></p><p><strong></strong></p><p><strong>I'm still deciding if I want to adopt the 3.5 cone (fixed cone size, rather than range-based cone size), or reword this to exclude cones (and use Expand Spell instead for cones). Either way, cones won't be affected by this metamagic feat.</strong></p><p><strong></strong></p><p><strong>Good idea on touch spells - otherwise, I'm pretty fine with it as is. Remember, <em>chain spell</em> and <em>mass spell</em> both hit targets within 30 ft, but <em>mass spell</em> is a level higher. It's also in line with other mass spells.</strong></p><p><strong></strong></p><p><strong><em>fireball:</em></strong></p><p><strong>normal 10d6 averages 35 dmg and is 3rd level</strong></p><p><strong><em>empowered</em> 15d6 averages 52 dmg and is 5th level</strong></p><p><strong><em>perfected</em> 10d6 max does 60 dmg and is 6th level</strong></p><p><strong>double-<em>empowered</em> 20d6 averages 70 dmg and is 7th level</strong></p><p><strong></strong></p><p><strong>Remember that they won't be any more powerful at 2 levels higher - a 3rd level <em>shield</em> spell is a pretty severe trade-off for someone else's <em>shield</em>. The most worrisome one, I think, would be <em>tenser's transformation</em>, which would be an 8th level spell this way.</strong></p><p><strong></strong></p><p><strong>Yeah, this was basically my plan - in standard campaigns, you may wish to specify that force AND sonic energy get +1 automatically, rather than just force energy.</strong></p></blockquote><p></p>
[QUOTE="seasong, post: 1004912, member: 5137"] [B]Hm. I would say the ally who retargetted it. However, that's a good point - perhaps this should be limited to instant spells? Missiles: mainly because missile spells typically have multiple missiles, or strange special effects - the balance aspect is a lot harder to predict, and would require custom text for each weird missile type. To-hit penalty: Not a bad idea. Maybe the same as the DC penalty. The metamagic does not require that you deal damage at all - a touch attack is fine. Hm. Actually, I think I'll drop the damage bonus entirely, and just make it boost save DCs. I'm still deciding if I want to adopt the 3.5 cone (fixed cone size, rather than range-based cone size), or reword this to exclude cones (and use Expand Spell instead for cones). Either way, cones won't be affected by this metamagic feat. Good idea on touch spells - otherwise, I'm pretty fine with it as is. Remember, [i]chain spell[/i] and [i]mass spell[/i] both hit targets within 30 ft, but [i]mass spell[/i] is a level higher. It's also in line with other mass spells. [i]fireball:[/i] normal 10d6 averages 35 dmg and is 3rd level [i]empowered[/i] 15d6 averages 52 dmg and is 5th level [i]perfected[/i] 10d6 max does 60 dmg and is 6th level double-[i]empowered[/i] 20d6 averages 70 dmg and is 7th level Remember that they won't be any more powerful at 2 levels higher - a 3rd level [i]shield[/i] spell is a pretty severe trade-off for someone else's [i]shield[/i]. The most worrisome one, I think, would be [i]tenser's transformation[/i], which would be an 8th level spell this way. Yeah, this was basically my plan - in standard campaigns, you may wish to specify that force AND sonic energy get +1 automatically, rather than just force energy.[/b] [/QUOTE]
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