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<blockquote data-quote="Technik4" data-source="post: 1025698" data-attributes="member: 7211"><p><strong>Variant Metamagics</strong></p><p></p><p>Couple ideas buzzing through my head today.</p><p></p><p>How about a special ammendment to metamagic feats in general stating:</p><p></p><p>You may choose for a metamagic feat to affect only 1 spell, if you do then decrease the amount of spell levels it takes to use it by 1, and you may use it without preparing it, without additional action, once per day. </p><p></p><p>For instance, if you chose "Quicken Magic Missile" then it would only cost +3 levels to Quicken a Magic Missile (instead of +4), and once per day you could cast a level 1 Magic Missile (or an empowered magic missile or a perfected magic missile, etc) without adjusting the spell level.</p><p></p><p>Thats the idea, I'm not sure if that implementation is best.</p><p></p><p>I like Planesailing's Sorcerous Mastery better, as sorceror's already receive so few spells that being able to enhance a few of them makes those spells more personal. Like, "Fear Razzgen the Fire sorceror, for his flames are more potent then most". Maybe he chose to affect 3+cha fire spells. Granted, Seasong's method is nicer because as you gain levels, your metamagic which you chose to enhance is still not taking a full-round action.</p><p></p><p>And heres something that I thought of a little earlier:</p><p></p><p><strong>Leash Spell</strong> [Metamagic]</p><p>Spell Level +1</p><p>Using this metamagic feat allows you to cast a spell and then hold it (not cast it) for a number of rounds equal to your primary casting attribute modifier. It is a standard action to "leash" the spell to yourself (and this does not have any verbal, somatic, or foci involved), and only a move-equivelent to "unleash" it (this part uses the foci, verbal, and somatic components). If you have not unleashed it when the time is up, you gain the spell back in your memory, but it is not enhanced with metamagic. Unleashing a spell does not count towards the limit on spellcasting, you can cast a quickened spell, a spell as a standard action, then unleash a spell in the same round. </p><p></p><p>Example: Cedric the Illusionist doesn't like the look of the Ogre the paladin is trying to reason with. He decides to leash a mirror image, just in case. He spends a standard action preparing the spell, which does not involve any verbal, somatic, or foci. Since his Intelligence is 18, he has 4 rounds to unleash the spell. In the end, the paladin convinces the Ogre to leave the group alone and to stop waylaying travelers. The time runs out, and instead of having a 3rd level Leashed Mirror Image, Cedric now just has the regular old 2nd level version memorized.</p><p></p><p>[And yes, Im sure there is a more concise way to word it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />]</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 1025698, member: 7211"] [b]Variant Metamagics[/b] Couple ideas buzzing through my head today. How about a special ammendment to metamagic feats in general stating: You may choose for a metamagic feat to affect only 1 spell, if you do then decrease the amount of spell levels it takes to use it by 1, and you may use it without preparing it, without additional action, once per day. For instance, if you chose "Quicken Magic Missile" then it would only cost +3 levels to Quicken a Magic Missile (instead of +4), and once per day you could cast a level 1 Magic Missile (or an empowered magic missile or a perfected magic missile, etc) without adjusting the spell level. Thats the idea, I'm not sure if that implementation is best. I like Planesailing's Sorcerous Mastery better, as sorceror's already receive so few spells that being able to enhance a few of them makes those spells more personal. Like, "Fear Razzgen the Fire sorceror, for his flames are more potent then most". Maybe he chose to affect 3+cha fire spells. Granted, Seasong's method is nicer because as you gain levels, your metamagic which you chose to enhance is still not taking a full-round action. And heres something that I thought of a little earlier: [b]Leash Spell[/b] [Metamagic] Spell Level +1 Using this metamagic feat allows you to cast a spell and then hold it (not cast it) for a number of rounds equal to your primary casting attribute modifier. It is a standard action to "leash" the spell to yourself (and this does not have any verbal, somatic, or foci involved), and only a move-equivelent to "unleash" it (this part uses the foci, verbal, and somatic components). If you have not unleashed it when the time is up, you gain the spell back in your memory, but it is not enhanced with metamagic. Unleashing a spell does not count towards the limit on spellcasting, you can cast a quickened spell, a spell as a standard action, then unleash a spell in the same round. Example: Cedric the Illusionist doesn't like the look of the Ogre the paladin is trying to reason with. He decides to leash a mirror image, just in case. He spends a standard action preparing the spell, which does not involve any verbal, somatic, or foci. Since his Intelligence is 18, he has 4 rounds to unleash the spell. In the end, the paladin convinces the Ogre to leave the group alone and to stop waylaying travelers. The time runs out, and instead of having a 3rd level Leashed Mirror Image, Cedric now just has the regular old 2nd level version memorized. [And yes, Im sure there is a more concise way to word it! :)] Technik [/QUOTE]
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