Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Metamagic Rods - Wiz vs Sor
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gizzard" data-source="post: 1471775" data-attributes="member: 527"><p>I agree wholeheartedly with this. To extend on it a little, when the Sorcerer is "on" he tends to be a bit of an artillery piece, throwing multiple high-damage spells over the course of a day's combat. Thus, he has greater synergy with the Metamagic Rod than the Wizard who doesn't function as artillery as often. (I ignore the thing about Bards, never played with a high level Bard. ;-) )</p><p></p><p> </p><p></p><p>The usage limit is true, but the function of the Sorcerer has more synergy with the Rod than the function of the Wizard. In the case I am thinking of the Sorcerer threw 1 Maximized, Empowered Lightning Bolt, 2 Maximized (Empowered?) Magic Missiles, 2 Disintegrates and a Teleport as his 6 spells for the day, 3 maximized. The Wizard's spell loadout was split much more cautiously into offense, defense and exploration modes; he never used his Rod during combat since the right situation never came up.</p><p></p><p>The limit only comes into play for the Wizard if he has prepped spells that he is likely to maximize, such as spells of a proper elemental damage type. If he doesn't have the proper prep, he won't get to use the Rod fully. This applies to being conservative, by taking 1 Fireball, 1 Lightning Bolt and 1 Cone of Cold for instance. OTOH, as long as the Sorcerer knows a relevant spell, he will use it fully. Opponents immune to fire? The Sorcerer can throw 3 Maximized Lightning Bolts if he so chooses. So the Sorcerer has greater synergy with the Rod.</p><p></p><p>I hope that makes sense. I'm not sure my explanation is the clearest.</p></blockquote><p></p>
[QUOTE="Gizzard, post: 1471775, member: 527"] I agree wholeheartedly with this. To extend on it a little, when the Sorcerer is "on" he tends to be a bit of an artillery piece, throwing multiple high-damage spells over the course of a day's combat. Thus, he has greater synergy with the Metamagic Rod than the Wizard who doesn't function as artillery as often. (I ignore the thing about Bards, never played with a high level Bard. ;-) ) The usage limit is true, but the function of the Sorcerer has more synergy with the Rod than the function of the Wizard. In the case I am thinking of the Sorcerer threw 1 Maximized, Empowered Lightning Bolt, 2 Maximized (Empowered?) Magic Missiles, 2 Disintegrates and a Teleport as his 6 spells for the day, 3 maximized. The Wizard's spell loadout was split much more cautiously into offense, defense and exploration modes; he never used his Rod during combat since the right situation never came up. The limit only comes into play for the Wizard if he has prepped spells that he is likely to maximize, such as spells of a proper elemental damage type. If he doesn't have the proper prep, he won't get to use the Rod fully. This applies to being conservative, by taking 1 Fireball, 1 Lightning Bolt and 1 Cone of Cold for instance. OTOH, as long as the Sorcerer knows a relevant spell, he will use it fully. Opponents immune to fire? The Sorcerer can throw 3 Maximized Lightning Bolts if he so chooses. So the Sorcerer has greater synergy with the Rod. I hope that makes sense. I'm not sure my explanation is the clearest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Metamagic Rods - Wiz vs Sor
Top