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<blockquote data-quote="Mattachine" data-source="post: 5807048" data-attributes="member: 6678226"><p>Something I like about 4e: Metamagic. Rather than being a category of feats, metamagic was spread out through feats, utility powers, and class features. For example,</p><p></p><p>1. Sorcerers in 4e got spells that modified the effect of the next spell cast. This was the origin of metamagic in 1e, by the way, with the Incantatrix NPC class, presented in Dragon Magazine back in the 80's.</p><p></p><p>2. Some 4e feats add to the damage or certain types of spells, make spells harder to resist, or allow options to range or area.</p><p></p><p>3. Class features of some classes and paragon paths modified the effects of spells, such as increasing duration, change ranged attacks to melee, and so forth.</p><p></p><p></p><p>Just as there are plans for 5e to get away from a long list of formalized jargon for damage and effects, I think the game would be well served to go back to an earlier style of metamagic, rather than a list of feats (like 3e).</p></blockquote><p></p>
[QUOTE="Mattachine, post: 5807048, member: 6678226"] Something I like about 4e: Metamagic. Rather than being a category of feats, metamagic was spread out through feats, utility powers, and class features. For example, 1. Sorcerers in 4e got spells that modified the effect of the next spell cast. This was the origin of metamagic in 1e, by the way, with the Incantatrix NPC class, presented in Dragon Magazine back in the 80's. 2. Some 4e feats add to the damage or certain types of spells, make spells harder to resist, or allow options to range or area. 3. Class features of some classes and paragon paths modified the effects of spells, such as increasing duration, change ranged attacks to melee, and so forth. Just as there are plans for 5e to get away from a long list of formalized jargon for damage and effects, I think the game would be well served to go back to an earlier style of metamagic, rather than a list of feats (like 3e). [/QUOTE]
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