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<blockquote data-quote="Li Shenron" data-source="post: 5807380" data-attributes="member: 1465"><p>I mentioned in fact Still/Silent because they are a special case. Those two metamagics were meant as an insurance against being unable to move (e.g. grapple) or to speak (e.g. Silence), but they were a bit too difficult and costly for a Wizard because of spell preparation, so you ended up eventually only preparing e.g. one Stilled Grease or teleportation or one Silenced Dispel Magic. But I think they were totally decent for a Sorcerer.</p><p></p><p>I agree only partly with your first sentence. For instance the core Empower Spell seemed to be quite in line with the damage by level. Probably Heighten and Maximize Spell were not, they were worse than a higher-level spell. But again... if you consider how few spells a Sorcerer get to learn compared to a Wizard, many of these feats were a bless as they allowed to skip spells that could be covered with metamagicked lower-level spells, thus giving you the change to select different ones.</p><p></p><p>Personally I believe that most issues on 3ed metamagic came from the habit of evaluating them against the Wizard class... I don't know if it was deliberate by the designers, but Wizard was simply <em>not</em> the class for metamagic, the Sorcerer was.</p><p></p><p></p><p></p><p>This can not be made better for 3ed, but I suppose a completely different system for metamagic can be designed to make you pay only once. In 3ed it's not possible because if you remove the slot level increase essentially all your spells will have all your metamagic feats applied (not exactly balanced...), and if you don't require feats then obviously everyone has access to all metamagic, possibly including splatbooks.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5807380, member: 1465"] I mentioned in fact Still/Silent because they are a special case. Those two metamagics were meant as an insurance against being unable to move (e.g. grapple) or to speak (e.g. Silence), but they were a bit too difficult and costly for a Wizard because of spell preparation, so you ended up eventually only preparing e.g. one Stilled Grease or teleportation or one Silenced Dispel Magic. But I think they were totally decent for a Sorcerer. I agree only partly with your first sentence. For instance the core Empower Spell seemed to be quite in line with the damage by level. Probably Heighten and Maximize Spell were not, they were worse than a higher-level spell. But again... if you consider how few spells a Sorcerer get to learn compared to a Wizard, many of these feats were a bless as they allowed to skip spells that could be covered with metamagicked lower-level spells, thus giving you the change to select different ones. Personally I believe that most issues on 3ed metamagic came from the habit of evaluating them against the Wizard class... I don't know if it was deliberate by the designers, but Wizard was simply [I]not[/I] the class for metamagic, the Sorcerer was. This can not be made better for 3ed, but I suppose a completely different system for metamagic can be designed to make you pay only once. In 3ed it's not possible because if you remove the slot level increase essentially all your spells will have all your metamagic feats applied (not exactly balanced...), and if you don't require feats then obviously everyone has access to all metamagic, possibly including splatbooks. [/QUOTE]
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