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Metamorphosis Alpha using the D&D 4e rules
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<blockquote data-quote="Cam Banks" data-source="post: 4865527" data-attributes="member: 3817"><p>Metamorphosis Alpha does introduce the Mutant power source, yes. There'll be four new classes in the MA Player's Guide that use this source, and anybody with one of those classes is a mutant. Of course, if you're a mutant raptor, badger, or spider you're a mutant already!</p><p></p><p>The Player's Guide will give you all the rules you need to add wahoo mutations and sci-fi action to your 4E game, while the Starship Warden actually details the setting proper (complete with mutant monsters, multiple environmental levels, and so forth.) You could therefore decide just to add mutants to your regular 4E campaign setting, or you could go all-out and run a classic MA campaign set on board the disaster-stricken generation ship fighting cougaroids and sword bushes.</p><p></p><p>We'll be sure to post previews and more goodies as things go, and I'm going to try to maintain a design journal of sorts as well. It's still early days, all things considered, but we have a great plan and we're all very excited at the potential for MA to bring something different to D&D.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 4865527, member: 3817"] Metamorphosis Alpha does introduce the Mutant power source, yes. There'll be four new classes in the MA Player's Guide that use this source, and anybody with one of those classes is a mutant. Of course, if you're a mutant raptor, badger, or spider you're a mutant already! The Player's Guide will give you all the rules you need to add wahoo mutations and sci-fi action to your 4E game, while the Starship Warden actually details the setting proper (complete with mutant monsters, multiple environmental levels, and so forth.) You could therefore decide just to add mutants to your regular 4E campaign setting, or you could go all-out and run a classic MA campaign set on board the disaster-stricken generation ship fighting cougaroids and sword bushes. We'll be sure to post previews and more goodies as things go, and I'm going to try to maintain a design journal of sorts as well. It's still early days, all things considered, but we have a great plan and we're all very excited at the potential for MA to bring something different to D&D. Cheers, Cam [/QUOTE]
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