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*Dungeons & Dragons
Metaphysics Adept Feat
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<blockquote data-quote="ClaytonCross" data-source="post: 7141696" data-attributes="member: 6880599"><p>I actually like it as a sorcerer only feat to provoke the use of lesser selected metamagic. If I intended to play a human variant sorcerer I would absolutely pick it up at as my starting human feat. I personally like the "adds 2 sorcerer points" and just adds to sorcerer meta magic options. But if we are talking about giving it to other classes, I would really want to drop empower since it is a another commonly selected metamagic that really seems like it was intended to increase the power of sorcerer spells to off set their lack of options and make them stand out compared to wizards. Really, the only other class I would want to have empowered spells is druids but since they can heal, that might not be a good idea. Empowered Cure wounds using a level 9 spell slot would be insane.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7141696, member: 6880599"] I actually like it as a sorcerer only feat to provoke the use of lesser selected metamagic. If I intended to play a human variant sorcerer I would absolutely pick it up at as my starting human feat. I personally like the "adds 2 sorcerer points" and just adds to sorcerer meta magic options. But if we are talking about giving it to other classes, I would really want to drop empower since it is a another commonly selected metamagic that really seems like it was intended to increase the power of sorcerer spells to off set their lack of options and make them stand out compared to wizards. Really, the only other class I would want to have empowered spells is druids but since they can heal, that might not be a good idea. Empowered Cure wounds using a level 9 spell slot would be insane. [/QUOTE]
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