Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Metaplots - it wasn't just TSR that did them
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Beginning of the End" data-source="post: 5318173" data-attributes="member: 55271"><p>And people complained about those, too.</p><p></p><p>A properly executed metaplot looks like <em>Heavy Gear</em>: You completely describe the baseline of the setting at time X and then advance the setting through a separate line of supplements. People who want metaplot get metaplot; those who don't want metaplot can skip it and still get a fully supported setting.</p><p></p><p>But that utilitarian design, unfortunately, defeats the reason companies use metaplots in the first place: The evolving narrative is a way to "hook" players into buying the supplements. Want to know what happens next? Buy the next supplement.</p><p></p><p>The stupidest part of most metaplot-driven product lines is that they never actually give you a complete set of supplements: Kingdom A is described at point X. Kingdom B is described at point Y. Kingdom C is described at point Z. But since half of Kingdom A was blown up and its radioactive remnants invaded by Kingdom C at point Y, you don't actually have a usable Kingdom C supplement for point X nor a usable Kingdom A supplement for point Z.</p><p></p><p>Congratulations! You've designed a product line for reading instead of playing.</p><p></p><p>The truth, however, is that this <em>works</em>.... At least up to a point.</p><p></p><p>The only reason the industry has moved away from this model (and not entirely so, as you note) is because players who hated that model in the '90s are now writing the supplements and designing the product lines.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5318173, member: 55271"] And people complained about those, too. A properly executed metaplot looks like [i]Heavy Gear[/i]: You completely describe the baseline of the setting at time X and then advance the setting through a separate line of supplements. People who want metaplot get metaplot; those who don't want metaplot can skip it and still get a fully supported setting. But that utilitarian design, unfortunately, defeats the reason companies use metaplots in the first place: The evolving narrative is a way to "hook" players into buying the supplements. Want to know what happens next? Buy the next supplement. The stupidest part of most metaplot-driven product lines is that they never actually give you a complete set of supplements: Kingdom A is described at point X. Kingdom B is described at point Y. Kingdom C is described at point Z. But since half of Kingdom A was blown up and its radioactive remnants invaded by Kingdom C at point Y, you don't actually have a usable Kingdom C supplement for point X nor a usable Kingdom A supplement for point Z. Congratulations! You've designed a product line for reading instead of playing. The truth, however, is that this [i]works[/i].... At least up to a point. The only reason the industry has moved away from this model (and not entirely so, as you note) is because players who hated that model in the '90s are now writing the supplements and designing the product lines. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Metaplots - it wasn't just TSR that did them
Top