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Metaplots - it wasn't just TSR that did them
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<blockquote data-quote="wingsandsword" data-source="post: 5318331" data-attributes="member: 14159"><p>Yeah, I always thought of Metaplot as a White Wolf thing. TSR did it in the Realms, and then they started to pull it into Planescape with Faction War. Never followed Dark Sun, but I understand it had one too. White Wolf was hip-deep in metaplot that spanned almost every book in every line.</p><p></p><p>D&D usually at least gave you a playable baseline setting, and if you wanted to ignore metaplot you could use most of most supplements, even if it was annoying. White Wolf's metaplot in the 90's would have huge world-changing events happen in one side suppliment for one game line that would have ramifications in other lines entirely. Didn't play Werewolf and preferred Mage? Too bad, because this book you didn't even look at changed things back in your main game and we're going to reference that in all future books. Like the way the game is now? Too bad, because we're throwing a huge world-changing metaplot event now that changes the tone of every single setting. </p><p></p><p>When "The Reckoning" occurred, Mages now couldn't easily plane shift (to describe it in D&D terms), and most prior Mage books had put a significant focus on extraplanar adventures in other realities, and now every Mage put his very soul in jeopardy every single time he tries to leave Earth, not to mention the total annihilation of all Wraiths, and things getting even worse for Vampires since an antediluvian actually woke up and took most of Bangladesh out before it could be defeated in an epic combined assault of the most powerful mages (with the Technocracy throwing in orbital strikes and space marines), werewolves and asian vampires on the planet (which was officially covered up as a massive cyclone). Huge event, and I had to piece it together from other books since I never had whatever book actually had these events in it. Had a twisted sense of accomplishment when I'd actually been able to figure out what the heck was going on in the setting.</p><p></p><p>I think it was a very intentional choice for the new WoD to not have any kind of metaplot, and even for those big secrets in the supplements and metaplot to be intentionally obscure or to change from game to game.</p><p></p><p>Yeah, other games had them too. DeadLands had one, IIRC. RIFTS had one too (I remember Siege on Tolkeen, but just that it was the Neo-fascist remnants of the US completely destroy the peaceful hippie-like nation of magic). Come to think of it, most RPGs back then had one. </p><p></p><p>It's like some huge novel written in gaming supplement format. Interesting to read, not so much for playing.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5318331, member: 14159"] Yeah, I always thought of Metaplot as a White Wolf thing. TSR did it in the Realms, and then they started to pull it into Planescape with Faction War. Never followed Dark Sun, but I understand it had one too. White Wolf was hip-deep in metaplot that spanned almost every book in every line. D&D usually at least gave you a playable baseline setting, and if you wanted to ignore metaplot you could use most of most supplements, even if it was annoying. White Wolf's metaplot in the 90's would have huge world-changing events happen in one side suppliment for one game line that would have ramifications in other lines entirely. Didn't play Werewolf and preferred Mage? Too bad, because this book you didn't even look at changed things back in your main game and we're going to reference that in all future books. Like the way the game is now? Too bad, because we're throwing a huge world-changing metaplot event now that changes the tone of every single setting. When "The Reckoning" occurred, Mages now couldn't easily plane shift (to describe it in D&D terms), and most prior Mage books had put a significant focus on extraplanar adventures in other realities, and now every Mage put his very soul in jeopardy every single time he tries to leave Earth, not to mention the total annihilation of all Wraiths, and things getting even worse for Vampires since an antediluvian actually woke up and took most of Bangladesh out before it could be defeated in an epic combined assault of the most powerful mages (with the Technocracy throwing in orbital strikes and space marines), werewolves and asian vampires on the planet (which was officially covered up as a massive cyclone). Huge event, and I had to piece it together from other books since I never had whatever book actually had these events in it. Had a twisted sense of accomplishment when I'd actually been able to figure out what the heck was going on in the setting. I think it was a very intentional choice for the new WoD to not have any kind of metaplot, and even for those big secrets in the supplements and metaplot to be intentionally obscure or to change from game to game. Yeah, other games had them too. DeadLands had one, IIRC. RIFTS had one too (I remember Siege on Tolkeen, but just that it was the Neo-fascist remnants of the US completely destroy the peaceful hippie-like nation of magic). Come to think of it, most RPGs back then had one. It's like some huge novel written in gaming supplement format. Interesting to read, not so much for playing. [/QUOTE]
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