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Metaplots - it wasn't just TSR that did them
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<blockquote data-quote="Umbran" data-source="post: 5318436" data-attributes="member: 177"><p>Hold on a second, because Dragonlance is a sort of interesting case.</p><p></p><p>While I don't have data on this, Dragonlance seems to have a special position in the realm of metaplot-driven settings: I expect most of us got introduced to the setting through the metaplot - the basic metaplot was teh first thing we saw of the world. We read the novels first, and saw the campaign material second. I don't recall there being any expectation that the setting would stay static, and we didn't have a whole lot of issue with that at the time. </p><p></p><p>That the published adventures were strongly railroaded is, I think, a separate issue.</p><p></p><p>Star Wars, as a game, has a similar dynamic. It is completely clear that there are several ages within the history of the setting, and nobody seems to mind that. So, now Dragonlance and Star Wars are now games/settings in which you usually explicitly pick the period in which you play a particular campaign. </p><p></p><p>Thus, I think the issue isn't so much with metaplot, as it is with how the expectations are set when you pick up the setting. Contrast this with oWoD, where you didn't see that there was a metaplot to begin with - it sort of snuck up on you as you bought more materials.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5318436, member: 177"] Hold on a second, because Dragonlance is a sort of interesting case. While I don't have data on this, Dragonlance seems to have a special position in the realm of metaplot-driven settings: I expect most of us got introduced to the setting through the metaplot - the basic metaplot was teh first thing we saw of the world. We read the novels first, and saw the campaign material second. I don't recall there being any expectation that the setting would stay static, and we didn't have a whole lot of issue with that at the time. That the published adventures were strongly railroaded is, I think, a separate issue. Star Wars, as a game, has a similar dynamic. It is completely clear that there are several ages within the history of the setting, and nobody seems to mind that. So, now Dragonlance and Star Wars are now games/settings in which you usually explicitly pick the period in which you play a particular campaign. Thus, I think the issue isn't so much with metaplot, as it is with how the expectations are set when you pick up the setting. Contrast this with oWoD, where you didn't see that there was a metaplot to begin with - it sort of snuck up on you as you bought more materials. [/QUOTE]
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