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Metaplots - it wasn't just TSR that did them
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<blockquote data-quote="Alzrius" data-source="post: 5318705" data-attributes="member: 8461"><p>I wonder if the reason so many people didn't like TSR's metaplots was because such things weren't part of D&D, originally.</p><p></p><p>From what I understand, OD&D, BD&D, and AD&D 1E didn't have metaplots in any regard - just stand-alone adventures and the occasional sourcebook on a static setting. If you wanted to drive a campaign forward, that was completely reliant on you, the DM, to come up with. Pre-made dungeons were essentially there to be used as you saw fit.</p><p></p><p>By contrast, Second Edition - perhaps in response to the rise of other RPG companies that reveled in metaplots - had metaplots for most of its campaign settings (which themselves suddenly started to proliferate), something which I suspect was jarring to a lot of long-time players, and probably was the reason a lot of old-school fans left when 2E came out. Suddenly the world you were organically growing around your campaign was being dictated to you, so it's natural that quite a few people didn't care for it.</p><p></p><p>If that was the case, then it's less a question of having a metaplot or not, since there are clearly people who like them and others who don't, but rather is an object lesson in not suddenly changing the style of the game.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5318705, member: 8461"] I wonder if the reason so many people didn't like TSR's metaplots was because such things weren't part of D&D, originally. From what I understand, OD&D, BD&D, and AD&D 1E didn't have metaplots in any regard - just stand-alone adventures and the occasional sourcebook on a static setting. If you wanted to drive a campaign forward, that was completely reliant on you, the DM, to come up with. Pre-made dungeons were essentially there to be used as you saw fit. By contrast, Second Edition - perhaps in response to the rise of other RPG companies that reveled in metaplots - had metaplots for most of its campaign settings (which themselves suddenly started to proliferate), something which I suspect was jarring to a lot of long-time players, and probably was the reason a lot of old-school fans left when 2E came out. Suddenly the world you were organically growing around your campaign was being dictated to you, so it's natural that quite a few people didn't care for it. If that was the case, then it's less a question of having a metaplot or not, since there are clearly people who like them and others who don't, but rather is an object lesson in not suddenly changing the style of the game. [/QUOTE]
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