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Metaplots - it wasn't just TSR that did them
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<blockquote data-quote="the Jester" data-source="post: 5318762" data-attributes="member: 1210"><p>Really? Wow, that surprises me. I don't think I have ever known a gamer that was pro-metaplot, although not all are anti-metaplot.</p><p></p><p>The general song and dance I hear, when metaplot comes up, is "Metaplot ruined my ______!" (Fill in Dark Sun, WoD, FR, Greyhawk, etc. ad infinitum.) I can't recall ever playing in a game that was improved by metaplot developments either; in fact, I can recall a lot of bitching about things like the sudden total revision to Dark Sun (right after it came out!), the Dragonlance railroads (we gave up on the DL modules pretty quickly because of it), the weird "Fiends can't teleport anymore" crap that came from some PS module but was imposed on every setting in late 2e (screw that!), the Crash in Paranoia (never known anyone that used that particular bit of metaplot even once) and the fact that pcs' gods were suddenly dead after the Time of Troubles, and there were no 2e stats for their clerics anymore!</p><p></p><p>But that's just my experience, and I'm not a professional game designer, which the context of your post makes it sound like you are. So I'm sure you have had a larger "sample size" to work with than I have. </p><p></p><p>What system(s) do/have you worked on, just out of curiosity? Do you think fans of different systems prefer different levels of metaplot?</p></blockquote><p></p>
[QUOTE="the Jester, post: 5318762, member: 1210"] Really? Wow, that surprises me. I don't think I have ever known a gamer that was pro-metaplot, although not all are anti-metaplot. The general song and dance I hear, when metaplot comes up, is "Metaplot ruined my ______!" (Fill in Dark Sun, WoD, FR, Greyhawk, etc. ad infinitum.) I can't recall ever playing in a game that was improved by metaplot developments either; in fact, I can recall a lot of bitching about things like the sudden total revision to Dark Sun (right after it came out!), the Dragonlance railroads (we gave up on the DL modules pretty quickly because of it), the weird "Fiends can't teleport anymore" crap that came from some PS module but was imposed on every setting in late 2e (screw that!), the Crash in Paranoia (never known anyone that used that particular bit of metaplot even once) and the fact that pcs' gods were suddenly dead after the Time of Troubles, and there were no 2e stats for their clerics anymore! But that's just my experience, and I'm not a professional game designer, which the context of your post makes it sound like you are. So I'm sure you have had a larger "sample size" to work with than I have. What system(s) do/have you worked on, just out of curiosity? Do you think fans of different systems prefer different levels of metaplot? [/QUOTE]
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