Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Metaplots - it wasn't just TSR that did them
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eyebeams" data-source="post: 5319838" data-attributes="member: 9225"><p>As someone who worked on an SR book I can tell you that supplements and precedents created by plots are way more influential in that game than they ever were in the old World of Darkness. Some of this is extremely subtle, such as precedents in technology. Others have to do with the uncertain state of crossover material from Earthdawn. Either way, it's very pervasive. That's not good or bad -- it's just how SR is.</p><p></p><p>All in all, changes in plot arcs tend to follow fan demand over what game designers want. All the assassins died in Faerun not *just* because uncool AD&D2 made it so, but because they were a widely despised class in 1e. In fact, most of the AD&D2 changes were themselves focused responses to 1e complaints at the time.</p><p></p><p>Mage Revised happened because the fans who preferred 2nd often didn't play the game, didn't buy much, and created a closed community that alienated new players. (I used to have a standard test to see if people played Mage to tell whether to take feedback seriously, because the core spellcasting system has a flaw that is obvious to anybody who uses it over time.) Line artist Chris Shy was given marching orders to "do something different because it's a failing line." </p><p></p><p>To a great extent, fans reap what they sow. There were better ways to do it in both cases, but the reality of time and pressure versus practical objectives led to something of a kludge. Still, I'm very happy with things such as how I ended Ascension, in the Giovanni Chronicles and other things that weave in and out of metaplot development.</p><p></p><p>But we sure as hell never decided the devil said Spider-Man had to get a divorce.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 5319838, member: 9225"] As someone who worked on an SR book I can tell you that supplements and precedents created by plots are way more influential in that game than they ever were in the old World of Darkness. Some of this is extremely subtle, such as precedents in technology. Others have to do with the uncertain state of crossover material from Earthdawn. Either way, it's very pervasive. That's not good or bad -- it's just how SR is. All in all, changes in plot arcs tend to follow fan demand over what game designers want. All the assassins died in Faerun not *just* because uncool AD&D2 made it so, but because they were a widely despised class in 1e. In fact, most of the AD&D2 changes were themselves focused responses to 1e complaints at the time. Mage Revised happened because the fans who preferred 2nd often didn't play the game, didn't buy much, and created a closed community that alienated new players. (I used to have a standard test to see if people played Mage to tell whether to take feedback seriously, because the core spellcasting system has a flaw that is obvious to anybody who uses it over time.) Line artist Chris Shy was given marching orders to "do something different because it's a failing line." To a great extent, fans reap what they sow. There were better ways to do it in both cases, but the reality of time and pressure versus practical objectives led to something of a kludge. Still, I'm very happy with things such as how I ended Ascension, in the Giovanni Chronicles and other things that weave in and out of metaplot development. But we sure as hell never decided the devil said Spider-Man had to get a divorce. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Metaplots - it wasn't just TSR that did them
Top