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Metaplots - it wasn't just TSR that did them
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<blockquote data-quote="eyebeams" data-source="post: 5319918" data-attributes="member: 9225"><p>This one is straight up mechanical. From 2nd on, Mage: The Ascension's spelllcasting difficulty ratings make high ranking magic less powerful than low ranking magic. Psychokinesis with Forces 2 rules. It might (depending on victim's Sta and defenses) only be beat with direct Pattern attacks using Life or Entropy, and that isn't so important once you have the bashing/lethal divide by Revised. It gets *really* noticeable when you have one PC who can create black holes and another who does several times as much damage with an enhanced baseball bat.</p><p></p><p></p><p></p><p>What I'm talking about is endless, "Lo, what is the TRUE nature of the metaphysick?" conversations and very little about playing. Awakening's community is much more about playing the game and sharing tips and tricks, which is really nice to experience.</p><p></p><p></p><p></p><p>Like I said, both the Avatar Storm and Bhaal's sacrifice smack of 11th hour Hail Mary attempts that, like it or not, are part of making things that you'd like to ship in a timely fashion -- but keep in mind that metaplot is inherently ambitious, and requires a constant effort. I think reacting to the difficulty by abandoning it is a mistake. As I said, this is something RPG types do *really* well and it's sad to see the craft get forgotten. The worst metaplots are still a bit better than what Marvel or DC throws together with millions of dollars in creative talent.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 5319918, member: 9225"] This one is straight up mechanical. From 2nd on, Mage: The Ascension's spelllcasting difficulty ratings make high ranking magic less powerful than low ranking magic. Psychokinesis with Forces 2 rules. It might (depending on victim's Sta and defenses) only be beat with direct Pattern attacks using Life or Entropy, and that isn't so important once you have the bashing/lethal divide by Revised. It gets *really* noticeable when you have one PC who can create black holes and another who does several times as much damage with an enhanced baseball bat. What I'm talking about is endless, "Lo, what is the TRUE nature of the metaphysick?" conversations and very little about playing. Awakening's community is much more about playing the game and sharing tips and tricks, which is really nice to experience. Like I said, both the Avatar Storm and Bhaal's sacrifice smack of 11th hour Hail Mary attempts that, like it or not, are part of making things that you'd like to ship in a timely fashion -- but keep in mind that metaplot is inherently ambitious, and requires a constant effort. I think reacting to the difficulty by abandoning it is a mistake. As I said, this is something RPG types do *really* well and it's sad to see the craft get forgotten. The worst metaplots are still a bit better than what Marvel or DC throws together with millions of dollars in creative talent. [/QUOTE]
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