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Metaplots - it wasn't just TSR that did them
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<blockquote data-quote="Wik" data-source="post: 5321777" data-attributes="member: 40177"><p>Well, off the top of my head:</p><p></p><p>Large events that can involve numerous adventuring parties, where no single guy is the hero, and where a bunch of "faceless" people all contribute to some grand cause. For example:</p><p></p><p>* (DARK SUN): The city of Tyr is about to be attacked by a coalition of other city-states. The city council groups up numerous adventuring companies, mercenary bands, reformed raiders, and vigilante traders in a heroic defence of the Free City. While the Tyrian army is split and sent in multiple directions to meet multiple enemies at once, guerilla bands of raiders ambush supply trains to stall for time, while diplomatic teams barter for peace with the angry Sorcerer Kings. When the war ends (with Tyr victorious - but barely), it is written as a victory where hundreds played their parts. And individual tables can each have their own stories to tell that took place within that bigger whole.</p><p></p><p>* (SHADOWRUN): One of the particularly mean corporations performed a crackdown and in one fell swoop kidnapped many of the famous runners (ie, those in the products). Everyone from Pistons to the Neon Samurai, Hatchetman to Picador, and (of course) Fastjack have been kidnapped. The runners of Seattle have banded together to rescue their colleagues, in the so-called "Twilight Run". But those captured runners are in prisons all over the world, and the rescue runs have to take place all at once. So there are dozens of runner teams all dispatched, matrix oversight groups, corporate spy teams (to get the locations of the prisons and feed misinformation), and the like. When those runners are freed, everyone talks with pride about the Run and how it brought the runner community together. Meanwhile, the PCs talk with pride about how they were able to pull The Neon Samurai out of this little concrete prison guarded by spirits and magically-enhanced tribesmen in the Bolivian jungle. </p><p></p><p>* (WARHAMMER FANTASY): Oh no! Some chaos things are invading the Empire again. Numerous small armies are barely banded together to fight off the threat from all sides, while cultists and revolutionaries run amok in the city streets. Of course, everything goes to hell, with the Empire close to dissolving before the chaos armies dissolve into nothingness, with many of the chaotic elements becoming absorbed into the empire ("Chaos is now lurking among us even more!"). The PCs talk with resignation about their inevitable failure. Frank tells stories about how he lost both legs and three arms to an infection caused by a hangnail. People buy Frank a drink, and he dies of gutrot.</p></blockquote><p></p>
[QUOTE="Wik, post: 5321777, member: 40177"] Well, off the top of my head: Large events that can involve numerous adventuring parties, where no single guy is the hero, and where a bunch of "faceless" people all contribute to some grand cause. For example: * (DARK SUN): The city of Tyr is about to be attacked by a coalition of other city-states. The city council groups up numerous adventuring companies, mercenary bands, reformed raiders, and vigilante traders in a heroic defence of the Free City. While the Tyrian army is split and sent in multiple directions to meet multiple enemies at once, guerilla bands of raiders ambush supply trains to stall for time, while diplomatic teams barter for peace with the angry Sorcerer Kings. When the war ends (with Tyr victorious - but barely), it is written as a victory where hundreds played their parts. And individual tables can each have their own stories to tell that took place within that bigger whole. * (SHADOWRUN): One of the particularly mean corporations performed a crackdown and in one fell swoop kidnapped many of the famous runners (ie, those in the products). Everyone from Pistons to the Neon Samurai, Hatchetman to Picador, and (of course) Fastjack have been kidnapped. The runners of Seattle have banded together to rescue their colleagues, in the so-called "Twilight Run". But those captured runners are in prisons all over the world, and the rescue runs have to take place all at once. So there are dozens of runner teams all dispatched, matrix oversight groups, corporate spy teams (to get the locations of the prisons and feed misinformation), and the like. When those runners are freed, everyone talks with pride about the Run and how it brought the runner community together. Meanwhile, the PCs talk with pride about how they were able to pull The Neon Samurai out of this little concrete prison guarded by spirits and magically-enhanced tribesmen in the Bolivian jungle. * (WARHAMMER FANTASY): Oh no! Some chaos things are invading the Empire again. Numerous small armies are barely banded together to fight off the threat from all sides, while cultists and revolutionaries run amok in the city streets. Of course, everything goes to hell, with the Empire close to dissolving before the chaos armies dissolve into nothingness, with many of the chaotic elements becoming absorbed into the empire ("Chaos is now lurking among us even more!"). The PCs talk with resignation about their inevitable failure. Frank tells stories about how he lost both legs and three arms to an infection caused by a hangnail. People buy Frank a drink, and he dies of gutrot. [/QUOTE]
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