Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Metaplots - it wasn't just TSR that did them
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Merkuri" data-source="post: 5325274" data-attributes="member: 41321"><p>I never really liked metaplots in settings I played in. For books and video games they were great, but not for actual games. It's one of the reasons that I've read a lot of the Forgotten Realms stuff, but never found the urge to play in the setting.</p><p></p><p>One of the big benefits to a published setting is that everyone knows the setting. You don't have to teach your players where the towns are and what the major religions are. </p><p></p><p>If a metaplot changes something in the setting you don't like, or if you had already made some change to the setting that the metaplot, sure, you could decide to just ignore the published material, but then one of the benefits of a published setting is gone. You no longer have a setting that everybody knows inside and out.</p><p></p><p>Plus, I find myself not wanting to contradict setting cannon. It's just an instinct I have. I know I can choose to do something different, but I just find it hard. If I know a supplement will be coming out soon that details a certain aspect of a setting I find myself not wanting to use that setting aspect until the supplement comes out and I've had a chance to read it because I don't want to accidentally contradict something in that supplement.</p><p></p><p>I suspect this "don't contradict cannon" instinct is not unique to me, thus the sentiments from some gamers about how metaplot ruined their game. We can ignore it, sure, but it's like too much salt in your food. It might still be edible, but you don't wanna eat it anymore.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 5325274, member: 41321"] I never really liked metaplots in settings I played in. For books and video games they were great, but not for actual games. It's one of the reasons that I've read a lot of the Forgotten Realms stuff, but never found the urge to play in the setting. One of the big benefits to a published setting is that everyone knows the setting. You don't have to teach your players where the towns are and what the major religions are. If a metaplot changes something in the setting you don't like, or if you had already made some change to the setting that the metaplot, sure, you could decide to just ignore the published material, but then one of the benefits of a published setting is gone. You no longer have a setting that everybody knows inside and out. Plus, I find myself not wanting to contradict setting cannon. It's just an instinct I have. I know I can choose to do something different, but I just find it hard. If I know a supplement will be coming out soon that details a certain aspect of a setting I find myself not wanting to use that setting aspect until the supplement comes out and I've had a chance to read it because I don't want to accidentally contradict something in that supplement. I suspect this "don't contradict cannon" instinct is not unique to me, thus the sentiments from some gamers about how metaplot ruined their game. We can ignore it, sure, but it's like too much salt in your food. It might still be edible, but you don't wanna eat it anymore. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Metaplots - it wasn't just TSR that did them
Top