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General Tabletop Discussion
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Metaplots - it wasn't just TSR that did them
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<blockquote data-quote="Lord_Blacksteel" data-source="post: 5332461" data-attributes="member: 53082"><p>-> This is important - it is the major benefit of having a published setting BUT...</p><p></p><p></p><p></p><p>-> This is true as far as changes made during an ongoing campaign but when starting up a new campaign this can be a hidden benefit. Look at the existing metaplot and then pick a point where things are going to change. Let your campaign start before that change and you have all the benefits of familiarity without having to worry about future canon updates. </p><p></p><p>Example: The party is sitting in a rim-world cantina hearing about how the Empire just chased the rebels off of Hoth and then they see Luke Skywalker enter the bar and cut Boba Fett in half with a red lightsaber - all the benefits of massive canon plus a serious WTF moment ane the freedom to ignore Return of the Jedi and all the EU stuff that comes after. Maybe they don't care - maybe they just want to run a mechant ship - but if they do care then here's a chance to do what they want in a wide-open yet familiar</p><p>setting. </p><p></p><p>As I've gotten older I've realized that campaign settings are expendable and they are meant to be used, not stored on a shelf and admired in a pristine state. Look at it as having a limited lifespan and get the most out of it. Run your characters up to a high level and let them beat on the setting and some of the well-known NPC's if they want - then retire it and start a new one. Maybe your next campaign will pick a different point of change, maybe it will be set before, maybe you will ignore it completely. But for THIS campaign, the one you are about to actually run, don't be afraid to get it dirty.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 5332461, member: 53082"] -> This is important - it is the major benefit of having a published setting BUT... -> This is true as far as changes made during an ongoing campaign but when starting up a new campaign this can be a hidden benefit. Look at the existing metaplot and then pick a point where things are going to change. Let your campaign start before that change and you have all the benefits of familiarity without having to worry about future canon updates. Example: The party is sitting in a rim-world cantina hearing about how the Empire just chased the rebels off of Hoth and then they see Luke Skywalker enter the bar and cut Boba Fett in half with a red lightsaber - all the benefits of massive canon plus a serious WTF moment ane the freedom to ignore Return of the Jedi and all the EU stuff that comes after. Maybe they don't care - maybe they just want to run a mechant ship - but if they do care then here's a chance to do what they want in a wide-open yet familiar setting. As I've gotten older I've realized that campaign settings are expendable and they are meant to be used, not stored on a shelf and admired in a pristine state. Look at it as having a limited lifespan and get the most out of it. Run your characters up to a high level and let them beat on the setting and some of the well-known NPC's if they want - then retire it and start a new one. Maybe your next campaign will pick a different point of change, maybe it will be set before, maybe you will ignore it completely. But for THIS campaign, the one you are about to actually run, don't be afraid to get it dirty. [/QUOTE]
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